3 Comments
the JRPG reddit is home to some of the dumbest people on planet earth, don't believe a word they say
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@Rensie (Can I tag here? I have no clue)
I played on Normal, and while I didn't have to grind or face any "very challenging" encounters, I could say that combat didn't feel like a lowpoint or boring. (Maybe on some of the later bosses, where I was underleveled, but that was definitely my fault and made those encounters a bit too long.)
I really like how they took the best elements from both 1 & 2 (if you've played those) and incorporated them here with additions. It might feel a bit underwhelming early on, since you don't have a lot of abilities, and the ones you do have are on a timed cooldown. This improves when you start getting abilities that rely on auto hits to recharge instead. In general, the more the game opens up and you unlock more classes & abilities, it becomes a lot more hands on, since you always have something to do/press.
I've heard similar criticisms before, from an IRL friend regarding XBC1 since they weren't a big fan of the auto attack system, which I can understand, but I personally find it interesting.
The best example I can give you to visualize the flow of combat is:
Think of a tab-targeting MMORPG where the auto attacks are automatic and you need to cast your own abilities.
(There is an auto battle mode if you want to minimize active grinding, which I appreciate for some trivial encounters)
TLDR:
While a bit slow/ might feel underwhelming at first, the more you progress the more it opens up with new systems and mechanics. I personally really like it!
I played on Normal, and while I didn't have to grind or face any "very challenging" encounters, I could say that combat didn't feel like a lowpoint or boring. (Maybe on some of the later bosses, where I was underleveled, but that was definitely my fault and made those encounters a bit too long.)
I really like how they took the best elements from both 1 & 2 (if you've played those) and incorporated them here with additions. It might feel a bit underwhelming early on, since you don't have a lot of abilities, and the ones you do have are on a timed cooldown. This improves when you start getting abilities that rely on auto hits to recharge instead. In general, the more the game opens up and you unlock more classes & abilities, it becomes a lot more hands on, since you always have something to do/press.
I've heard similar criticisms before, from an IRL friend regarding XBC1 since they weren't a big fan of the auto attack system, which I can understand, but I personally find it interesting.
The best example I can give you to visualize the flow of combat is:
Think of a tab-targeting MMORPG where the auto attacks are automatic and you need to cast your own abilities.
(There is an auto battle mode if you want to minimize active grinding, which I appreciate for some trivial encounters)
TLDR:
While a bit slow/ might feel underwhelming at first, the more you progress the more it opens up with new systems and mechanics. I personally really like it!
Rensie
1 year ago