In many ways, this game heavily improves upon what made Jedi: Fallen Order such a surprise hit. Additions to player options and depth of combat and improved enemy variety already put it a step above its predecessor. Boss design has also had a significant increase while still feeling authentically Star Wars-esque. The amount of character animation work that went into the way each lightsaber-wielder carried and used their blade also impressed me quite a bit this go around. I'm not sure how I feel about the level design, however, as the levels themselves can sometimes feel off-balance with each other, especially in terms of scale. With 2 of the 6 available planets in the game taking on an enormous hub-level size, it means you'll be seeing much less varied environments when the remaining four are a fraction the size of the other two. Maybe I'm just a fan of more planet-hopping, but I did start getting a little tired of the Koboh grasslands and Jedha desert by the end of the game. Another thing that brings this game down is unfortunately just how buggy it is even one year after its release when compared to the first game. It is worth recommending if you liked Fallen Order, just so long as you have patience for some jank and iffy performance.

Reviewed on Feb 23, 2024


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