Harold Halibut is a very technically impressive (when its not bugging out or dropping frames) feat, which unfortunately puts its gorgeous claymation style and cinematography in service of an overwritten, overindulgent miserable slog which might have been refreshing were it a fifth of its length instead of the overbearing wank we got instead.

Wank is the operative word here, the game is spiritually similar to jerking off. It takes inspiration from various sources, wes anderson films chief among them, but from what few films I have seen of those, they were much more entertaining and well written. The sheer nothingness of the gameplay even for narrative focused adventure games and amount of dialogue that was 3 lines too long for what it needed to be really fits together when you learn about the game's 10 year development time. This is someone's baby, presumably a labour of love, but thats the thing, sometimes you need to detach yourself emotionally from your work and cut things when they don't actually add anything. The most damning thing of all, after all that, 8 goddamned hours (it felt twice that) I feel nothing. The game is nothing. I am nothing. We're all nothing. And I have 8 fewer hours now before I return to the nothingness of oblivion with little to show for it.

Reviewed on Apr 18, 2024


4 Comments


13 days ago

"Wank is the operative word here, the game is spiritually similar to jerking off". This just might be line to end all lines. Big Respect.

13 days ago

@NovaNiles thanks, I admit I was feeling a bit pleased with myself when I wrote it. Just like the writers of this game were!

13 days ago

love your review, thanks a lot for a window into this as i'd been curious about impressions elsewhere

13 days ago

@01156 thanks! Im curious about that too, I have to wonder now if the game is being poorly received or if Im the only one with a problem with it. I havent yet seen many reactions to it (well, obviously cause it just released)