Black-handed tomfoolery in three dimensional havok. You see, it's grandly outdated- You can't even shoot a pedestrian through it's invisible windshield and everything SCREAMS prototype hell. But this is an atmospheric witchcraft. Antiquated commonplaces of gaming, floating icons to affordably wreck mayhem and peaks of infuriating, faulty, hair-ripping difficulty rooted to laborious ballistics and open-roam incompetently forcing you to go hell-and-back just to replay a mission before dying stupidly. It's challenging roughness makes it an equally gratifying circus if you brace for it to be a time-consuming maelstrom of jumping through hoops of fire. I just know i grinded my TIME on my PS2 back in the day, some of it i cried out of furious anger, but a sheer lot of it i stood hypnotized by blowing up police cars and driving boats in a fit of a nervous breakdown until achieving meets end. It's gonna drive INSANE anyone accustomed to modern GTA V gameplay. But it's a challenging, gratifying hood classic that comes off as cathartic when you almost seemingly impossibly let it. Also, the simplicity of everything seems funnily fresh for taking place on such a big fictional universe, someone as cryptic as Claude deserves a glorious comeback somehow.

Reviewed on Mar 24, 2024


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