I’ll always be a sucker for some pinball in virtually any context, but this has absolutely nothing new to offer after unlocking everything—which only takes a couple hours, especially if you invest in certain OP skills early. A key element of roguelikes as a genre (and pinball, for that matter) is that they need to have enough mechanical variety to keep repeat runs from feeling like replays of the same game, and The Pinball Wizard…doesn’t. And like fellow Apple Arcade killer app Grindstone, it’s streamlined in all the wrong areas. For example, after a Daily Dungeon, why does it take a minimum of twenty seconds to tally up loot and experience, add them up to your total score, display the leaderboard, and let you back in for another try? I’ve had runs that didn’t even last that long!

Reviewed on Apr 16, 2024


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