Lumi
2021
2014
2016
2016
2018
100% of all my VR related injuries and damages were caused by this one game.
GORN is - while very stylized and not at all realistic - an incredibly immersive look into gladiatorial combat. Truly, I have seen a part of me that I've never seen before. A being of raw violence and recklessness. It has taught me that graphics alone do not make a game realistic, but the experiences it brings.
I haven't finished this because every time I play I break something. Oops.
GORN is - while very stylized and not at all realistic - an incredibly immersive look into gladiatorial combat. Truly, I have seen a part of me that I've never seen before. A being of raw violence and recklessness. It has taught me that graphics alone do not make a game realistic, but the experiences it brings.
I haven't finished this because every time I play I break something. Oops.
2019
If I were making this review on time, I'd tell you it's definitely not Half-Life 3 but it sure has the vibes. However, HL: Alyx happened after that so I get to call it "Half-Life Adjacent" now.
BONEWORKS is special that it tries to do full physics in VR, and it's absolutely a great time so long as you play along with the game and follow the movements. Carry large boxes like you would in real life, slowly pull yourself up from a crowbar onto the top of a warehouse rack, hit the funny zombie with the back of your gun.
However, sometimes the physics are to the detriment of the game - edges of platforms feel impossible to climb up more often than not even after several calibrations (there's whole videos and guides dedicated to climbing up a ledge right) and the game feels a little heavier and sluggish than it should sometimes, but if you get used to it and play through like you would in real life, BONEWORKS is a hell of a good time.
While BONEWORKS has a sandbox and arena mode, if you want to stylishly destroy waves of enemies I'd point you the way to Blade & Sorcery instead. The single player story is where BONEWORKS excels for this one.
BONEWORKS is special that it tries to do full physics in VR, and it's absolutely a great time so long as you play along with the game and follow the movements. Carry large boxes like you would in real life, slowly pull yourself up from a crowbar onto the top of a warehouse rack, hit the funny zombie with the back of your gun.
However, sometimes the physics are to the detriment of the game - edges of platforms feel impossible to climb up more often than not even after several calibrations (there's whole videos and guides dedicated to climbing up a ledge right) and the game feels a little heavier and sluggish than it should sometimes, but if you get used to it and play through like you would in real life, BONEWORKS is a hell of a good time.
While BONEWORKS has a sandbox and arena mode, if you want to stylishly destroy waves of enemies I'd point you the way to Blade & Sorcery instead. The single player story is where BONEWORKS excels for this one.
2018
U10 review - while the game is starting to get real content now in the way of dungeons, B&S is really a base for the mods that make the game as wonderful as it is. While that's not necessarily a bad thing, it should be considered before buying.
B&S does a good job of implementing solid physics without letting it be a hinderance to the game, and if I ever really just want to vent without getting 20 to life it is there for me... but in the end it's a wave fighter with not much happening without mods. Huge recommend if you're okay with that.
B&S does a good job of implementing solid physics without letting it be a hinderance to the game, and if I ever really just want to vent without getting 20 to life it is there for me... but in the end it's a wave fighter with not much happening without mods. Huge recommend if you're okay with that.
2019
2016