It's a decent game and one of the better Souls-likes for sure.
Worldbuilding and design are alright but often feel too bland to get invested enough.
I wish there would have been something like a map to navigate through the areas since the layout can get a little confusing at times and all the shortcuts to previous areas just add to this.
Build variety is great, the whole skill-tree however way too overcomplicated.
Combat is fortunately simple and satisyfying. Light and heavy attacks transition mostly nicely and feel like there is weight behind them, the hit feedback is also good. Pulling off a parry and the sequential riposte feel great.
Worst parts of the game are probably the platforming, which is just never really fun and the bosses out of which there are simply too many. You can enounter up to three in one area and they're usually either absolute pushovers or annoying. There's no boss I would describe as truly fun, challenging or even memorable, something I wish the game would have focused more on since the devs are so obvious Souls fans up to the point that they even straight up ripped off a Dark Souls boss...
A quality over quantity approach would have surely improved a lot in that regard.

If you're in for a good souls-like give it a play, but don't expect it to redefine much or improve on the formula.

Reviewed on Sep 15, 2021


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