A really memorable game, everything about it is pretty superb.
The fog, atmosphere, plain voice acting/character expression, use of symbolism & allegories, short length, increasingly esoteric puzzles, the main villainous entity, sound design, and monster design ^.
The ending is fantastic too and the game spends a solid amount of time both guiding you to and misleading you in the buildup to it.
I like some of the level's "twisting on themselves" and making you go even deeper into already fraught spaces, being as vague as possible here.
I only really dislike how confusing it can be to know where to go but that's probably much better on subsequent playthrough's + it may just come with the territory
The fog, atmosphere, plain voice acting/character expression, use of symbolism & allegories, short length, increasingly esoteric puzzles, the main villainous entity, sound design, and monster design ^.
The ending is fantastic too and the game spends a solid amount of time both guiding you to and misleading you in the buildup to it.
I like some of the level's "twisting on themselves" and making you go even deeper into already fraught spaces, being as vague as possible here.
I only really dislike how confusing it can be to know where to go but that's probably much better on subsequent playthrough's + it may just come with the territory