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I put anything I have played on my profile. AMA
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Elite Gamer

Played 500+ games

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Participated in the 2023 Game of the Year Event

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Played 250+ games

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Favorite Games

System Shock
System Shock
Glover
Glover

538

Total Games Played

000

Played in 2024

016

Games Backloggd


Recently Played See More

Potion Craft
Potion Craft

Sep 29

I am Sakuya: Touhou FPS Game
I am Sakuya: Touhou FPS Game

Sep 25

Touhou Diablo 2: Gensokyo Treasure Hunting
Touhou Diablo 2: Gensokyo Treasure Hunting

Sep 24

Pokémon Trading Card Game
Pokémon Trading Card Game

Sep 02

Baroque
Baroque

Aug 29

Recently Reviewed See More

A Japanese exclusive RPG from the late 80's taking after similar titles like Final Fantasy or Megami Tensei. I played this on the Famicom system which I'm aware has a couple major differences from the other releases.

For a late 80's RPG, this has a deeper story than I'd expect, although with a few plot holes or vague aspects it felt like it needed a sequel or side game to expand the setting more.
The gameplay itself is simple, being a traditional top-down overworld with the occasional 3D first person perspective dungeon crawling.

You control a party of twelve demons in three groups, each with advantages and disadvantages. There's no towns or shops you'd expect from other RPGs, instead you can make gear and items from wherever you like.

The combat is predictable four guys in a line action, taking turns back and forth with enemies. I didn't find the combat difficult at all, though I did have to play up a demon's strengths to cover for others weaknesses at times.

Some cool aspects of this is that your demons change appearance as they gain strength, even gaining more abilities or shedding weaknesses as they metamorphize. Their stats will increase based on the actions they perform too, so casting spells makes them more efficient at such or unlocks new ones.

A couple downsides, at least with the Famicom version, is that the game is a little vague on what to do. The first thing you see are some stone monoliths. Keep in mind which ones you've read and not read because there's a whole 108 of them scattered throughout the map.
Another issue is the time and date mechanic. With your three parties of demons, two switch from day shifts to night shifts automatically, which is fine. However, on the last day of a in-game month, you use the third party of demons which are all fresh characters and rather weak compared to the other two initially. I won't spoil too much, but there is a point in the game where you must use the third team to progress in the story. There's no way to make time move faster in the game, so you may have to wait a whole in-game month just to get a chance at progressing the game. As far as I'm aware, this is only an issue with the Famicom version.

Overall, this is a nice RPG despite it's downsides. It's themes and setting is quite enjoyable. I would have liked to seen it expanded on more powerful consoles but alas.

Funny ball platformer
As good as Super Mario 64 in terms of concept and gameplay. Only lacks the raw amount of content compared to SM64.
- Played both N64 and the original PC release (not Steam) and both versions are equally good. PC has the advantage of slightly stronger graphics, however it's almost impossible to play on modern hardware.

It's okay. It's too short, should have waited a couple more card expansions to come out. What is there translates the physical game into video game form just fine.