Ord. 2019

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This is an ingenious little idea. Usually the gameplay loop with interactive fiction is something like read passage of text > make choice > read another passage of text > make another choice etc. In this case, the decision to use single words instead of full passages of text enables a far higher rate of "choices per second" than any other interactive fiction I've encountered. It feels like the sort of thing its creators might have considered an experiment, but it's so good that it's accidentally a legit game.

The five included stories are good, but I feel like if more writers got on board it could be a really promising format. Here's hoping for updates. Or sequels.