Probably not permanently abandoned, but the very robust and rather fun gameplay mechanics do not really make up for the very plain and unengaging story, in the caliber of a later BioWare game. I've had a bad track record of leaving CRPGs with story much more interesting than this one unfinished, but those ones usually weigh around 5 GBs and this one weighing 140+ GBs doesn't really make me feel comfortable just leaving it in my SSD, just to play on and off.
Loading saves takes half a lifetime, but I was also occasionally save-scumming, so I give it a pass. But what I don't give a pass is how if you want to have a particular character be present for what can be a defining moment for them, you have to go to camp, get a load screen, talk to the companion you want to dismiss, find the one you want to come along with you, go back to the game, get another load screen, and in some areas, when you go back into the main area, your newly acquired companion will inexplicably be loaded way out of the other group's path, sometimes even loading into a restricted area, which has you having to load to a previous save, go to another area and potentially having to do everything all over again.

Reviewed on Dec 01, 2023


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