Went in kinda having troubles adjusting but it just became a bomb-ass game the more it went along. I started thinking it was missing something, and it definitely was, but I found new things along the way.

Stages just filled with varied one-time ideas, the best Eggman fights (THAT THEME DUDE), a surprisingly ambitious time travel mechanic that makes Sonic CD not the type of game you just play once, it's just different takes and wild ideas from a different team.

Even storywise, Sonic's fight changes from saving the animals to saving the plantlife on a dying planet wrecked by technology, it's peak "whatever the hell Sonic is meant to be". That fight is even baked into the mechanics as you can travel to a seemingly inevitable future where Eggman has already won. Sonic CD is working in the apocalyptic level, it's not about saving fauna and stopping pantomime Jeff Bezos, it's about preventing a future where the planet is beyond saving. In a way it's as close as environmentalist a game like this can get (of course in here the day is saved by time travel and the usual Sonic stuff, but still).

Rebelling against an incompetent egghead in power, storming into his technopocalypse base, destroying it and just peacing out, outracing a phony copy of yourself and impressing your girl, saving the planet from disaster. Isn't that what Sonic should be all about?

Reviewed on Nov 18, 2021


1 Comment


2 years ago

There's genuinely so much in this game that works so unbelievably well together. How could anybody not see this as peak "whatever the hell Sonic is meant to be" lol