Textbook example of how to do a faithful remake. Very little's removed from the original experience, every idiosyncrasy from the original's there, the updated art mostly exists to underline a lot of the original game's visual direction. There was very little that needed to be changed from MediEvil, so timeless was the base game, that this revival is mostly a graphical update. ...but, even if that's not to your liking, you can unlock the original game and play through THAT. Now THAT'S a real treat. Admittedly it's gated behind a game-wide sidequest that - I'll admit - I didn't have the patience to play through during either of my playthroughs of the remake, but still cool that that exists.

I guess the main question is if this game needed to exist, given how little it changes the original's experience. Certainly I don't mind the series becoming relevant again, and I guess I'll generally appreciate any attempt to do so on principle - but there's always a certain level of dread that comes with a series' second reboot or remake. Nice to have it back, but are we always just gonna play the hits?

Ah well. Still good stuff, anyway.

Reviewed on Jun 25, 2023


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