Kirby and the Forgor Land pulls me in two different directions. It's the freshest kirby has felt since superstar. Every level has its own unique character. The lack of challenge is replaced with a sense of wonder and discovery. The new and adjusted copy abilities are a joy to use in 3D. At the same time, there's a specter of mobage lurking behind everything outside of the level design. Every single collectable tricks me into thinking I'm playing a mobile game. You rescue waddle dees by finding them in the level ...... and by completing weird daily-type checklist items (I have yet not figured out how eating 3 food items in water rescues a waddle dee). Upgrading copy abilities takes a weird two-currency mixture, one of which is very plentiful, the other of which is rare. Oh, and then there's the literal gatchapon collectathon going on in the background of the entire game. It poisons an experience that should be a complete joy to play by reminding me that it is made in present day, present time (tm).
but holy shit that soundtrack is so good i want to forgive every crime this game commits

Reviewed on Oct 28, 2023


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