227 Reviews liked by MagicLad_Ty


Glad this game turned out genuinely bad so that the hate-buyers have to do the gaming equivalent of chewing on gravel and pretending they love it.

This game's story is going to be a surfire hit for the Kirby Air Ride music: Item Bounce YouTube comment section

jk rowling basically said "if you buy this game, you are supporting transphobia" so of course transphobes are going to buy it. it's not "our fault" if it happens

she be hogging on my warts till i legacy

[[EXTREMELY LOUD INCORRECT BUZZER]]

Another AAA action adventure game that claims to be an RPG despite lackluster mechanics with an open world that consists of nothing but tiring quests and collectibles. Relies on nothing but nostalgia. The storytelling is bad but it's a Harry Potter game so pretty fitting. The Sims 2 added wizards as side content for the apartment life expansion pack and had more spells than this and a morality system that changed your appearance based on how you used your powers

This review was written before the game released

how on earth is this gonna run on switch

This review contains spoilers

It is quite funny that Persona 2: Innocent Sin features so much to do with rumors, because there are so many rumors about the game itself. Going into this game I was given a completely wrong impression of the game that I was to be playing, and in a sense that both led me open to be disappointed numerous times, while also being pleasantly surprised by many factors.

To begin, the gameplay of Persona 2 is drastically improved from Persona 1. While Persona 2 clearly is still experimental just like its predecessor, many gameplay elements took away from the tedium of playing that Persona 1 had. The isometric exploration has been completely fixed with the inclusion of diagonal movement and the ability to spin the camera. Dungeon exploration was changed to these isometric maps as well, making navigation much easier than the first person perspective. Dungeon maps were designed by a human being this time, and while some can be a bit grating, especially in timed parts of the game with a real clock, there was nothing here I would say was as offensive as Persona 1's maps, especially with the inclusion of chests on the overworld meaning checking dead ends could be rewarding. The persona rank mechanic was made slightly less tedious by having some personas have naturally faster growth rates compared to others, while still including the rule about that growth rate being even faster if you are ten levels higher than the persona. However, persona levels and party experience not being evenly shared were completely removed and for the better. Obtaining cards is easier since you collect arcana cards that can then be used to summon the demon of your choice, but admittedly removes all fusion mechanics beyond adding cards into a summon to make a persona fundamentally different. This removes the fun of fusion, but with the level of tedium from Persona 1, I understand the change as it is here until future Persona games bring back fusion into a more enjoyable experience like other SMT games.
The actual combat becomes a lot closer to what fans are familiar with in future SMT titles as well as future Persona titles, though rather than have a press turn function, the combat is focused mostly on fusion. The character's bonds in this game are the focus and this comes in through fusion attacks which combine different persona moves to get sometimes good results, and also group negotiation with demons to allow your party to cooperate to convince demons to lend you their cards. There is no longer any grid system which I found disappointing as I had enjoyed it, and instead it follows a more typical way of battling according to attacks always being able to target all enemies regardless of location. Elements were balanced much better and weaknesses, repels, and nullifications were much less common for enemies as well as personas making the game of finding enemy weaknesses to still be enjoyable. There wasn't enough justification for aiming for weaknesses instead of just attacking with your best attack that did neutral damage however, and as such the combat often just ended up being spamming your favorite persona's attack. With an auto-battle function, the game can very often play itself. This would be less of a problem, but this game is quite easy, and requires little strategy with few bosses offering much challenge. Furthermore, the experience gain, and the amount of encounters is still very high. This makes exploration take very long periods of time and I can say that this game plays much better with a fast forward function nowadays to fast forward through the otherwise slower combat. I overall did enjoy it, but mostly as a mindless grinding game where I was strategically planning my next persona summons, who would they be assigned to, and so forth. The economy also gets completely shattered later on with money being so easily available that you would be a fool not to buy 99 beads and 99 chewing souls which feels necessary in the last dungeon.

Onto the characters and story. Persona 2's introduction is fantastic. There is a great introduction to the characters of Lisa, Eikichi, Maya and Yukino through the rather quick paced plot. The idea of rumors being utilized and coming true along with people's wishes being granted at the cost of others is an intriguing and interesting plot. At many points, this is played in really clever and fun ways that play with expectations. The rumor mechanic also plays into gameplay though it is a rather minor part of the game in my opinion and could have been realized in a much more full way.
The story is willing to take dark turns with serial arsonists burning a man to death in front of you, as well as seeing characters be forgotten by their friends and family beyond persona users who can still perceive them. It brings up a twisted mentality for the villain Joker who sees dreams as something that can be a burden on those unready to realize them. The masked circle is a compelling group of antagonists and led by Joker leads to some very diverse and unique objectives and settings to defeat them.
Up until this point, the character bonds also are quite well handled, I particularly really enjoyed Eikichi and Maya who always had fun banter with each other and Lisa. Along with Yukino feeling a bit like an outsider beyond her bond with Maya, but still having deep connections to the Persona 1 cast. I could definitely see how this party dynamic would be used to influence Persona 4's, and I can see how this cast can be people's favorites just like future games as some people will resonate with this cast more.
This is until the halfway point of the game. At this point of the game, Innocent Sin takes a nosedive. Once you discover the secret of the main characters' amnesia and the motivations for Joker/Jun as an antagonist, I lost a great deal of suspension of disbelief. There is so much wrong with Jun's motivations. For one, he is trying to torture and kill the main party because of the perceived murder of Maya, yet Jun unlike Lisa, didn't look into the situation at the shrine a single time to find out that Maya was still alive basing this all on assumptions. Despite knowing who Tatsuya Sudou is, and how he is different from Tatsuya Suou, he immeidately believes that it is Suou's fault, even though he also knows that Sudou is a serial arsonist and even has him in the Masked Circle as one of his allies who is burning people alive and laying bombs around the city... On top of this, he also starts up the nazi rumors at this point, which were conspiracy theories written by his nazi sympathizer father (Who is not chastized at all for having written nazi propoganda). This all leading into an end of the world plot where Jun raises the city into the sky in order to bring about Xibalba to wipe out humanity to bring about an 'evolution'. This is mostly handwaved away with all the characters (Except maybe Tatsuya if you choose to play him as not forgiving Jun) forgiving Jun in an instant and mostly blaming it all on Nyarlothotep. Though, through numerous dialogue spots in the game, we find out that Jun was fully aware of what he was doing this entire time even without Nyarlathotep's influence. To me, this jumps the shark dramatically.
To expound on this, this is where we start dealing with character's shadows and I found most of them to be out of character or out of no where reveals that felt like shock value just like the nazis. Yukino reveals that she sleeps around despite there being no evidence that she would even think of doing this in Persona 1, and all the events of P2 where she seems faithful to her new lover, and in the 'bad' scene where you have Yukino not present to confront her shadow, she kisses Anna in a predatory way only pushing negative stereotypes about bi women sleeping around. With Lisa, there was absolutely no hint or clue that she had done drugs or swindled old men, which is baffling considering how much random dialogue we get in other scenes and locations. Yet not a single clue toward this. I would have been satisfied if we had an old man NPC comment about recognizing Lisa in one of the many store stops, but this isn't the case. It could be argued Lisa was doing a relatively harmless drug like marijuana, but the dialogue suggests something of a more extreme nature which again wasn't shown in any way through the story. Having known people who were negatively effected by drugs and drug addiction through my life this type of hamfisted shoving into a story I dislike greatly. Eikichi's isn't too offensive, but again conflicts with lines he had in stores where he admits the narcissism is an act and he regularly talks poorly about himself, only for his shadow to push this idea that he is entirely narcissistic. Though, this mostly was for Miyabi who was the more tragic character in this with her plotline being toward her being overweight and the almost shame she has for her self for it (Which I find offensive when her weight loss wasn't undone in the ending, undermining Eikichi's unconditional love for her). Tatsuya's is nice as it finally gives some dialogue to him when he's otherwise almost mute for the entire story, but wasn't something I'd comment much on.
Also pushing to a plot contrivance where Yukino loses her Persona to Jun, when Jun just could have gotten a new persona from numerous other ways. It seems like a weird way to force her out of the story when she could have just gone to fight with the rest of the Persona 1 cast seen at Tony's to help out the P2 cast in the background.
All of these plot points end up being very shallow for the most part and feel like a low point for the entire game.
Leading to the ending which starts to actually pick up again. Despite how far the shark was jumped and how my suspension of disbelief was blown, the sincere friendship I felt between the main cast had a lot of emotional beats that I enjoyed. Even leading to the ending having a rather beautiful and melancholic end, where Maya dies in a tragic way which distracts the party long enough for Nyarlathotep to destroy the world. There, given the choice by Philemon a god that was all but having a contest with Nyarlathotep with you as pawns to reverse Maya's death by forgetting all the events of the game. It is a tragic end that brings toward the memory plotline in a really sweet way, especially upon seeing the epilogue where the characters still end up being brought together despite their lack of shared memories. Giving the option to punch Philemon for using you as pawns is also satisfying.

This leads into my overall feelings for the story. I overall think that all the shock value moments were completely unnecessary and detracted from this game. All of the shadows and nazis could be removed, and replaced with more screen time for the Masked Circle and I think this game would be much more effective as a story. Furthermore, from all the rumors I had heard going into this story about Persona 2 having the best LGBT+ representation, I was greatly disappointed. Yukino shows really negative stereotypes toward bi women, and as do the two trans NPCs in the game with a trans woman being seen as disgusting by Eikichi before becoming vain and joining the villains, and the other is a trans man flashing their genitals to Tatsuya and Maya in a public store. Leading us finally to Jun and Tatsuya. For its time, Jun being gay was a standout, but ultimately I was very unsatisfied with its implementation. I think that Jun and Tatsuya's relationship has a good set up with their past and is cute, however Jun's design is based off of stereotypes towards gay men being effeminate and particularly uses a lot of Freud's outdated and negative theories toward gay men being narcissistic which is evident by the game talks about Jun being Tatsuya's shadow and resembling him greatly using direct wording that Freud would. Ultimately this only adds to a single line of dialogue where Lisa hardly believes Tatsuya is serious and still plans to steal Tatsuya away anyway, a line of dialogue where Jun asks Tatsuya out to visit a restaurant with him, and finally their ability to hold hands in demon negotiations. I understand that this was a big deal for its time, and can understand why so many people who find interest in this considering the lack of content in 1999, however the game seems to treat it very poorly with the end game having Lisa kiss Tatsuya no matter who he chose, and also having a star-crossed lovers ending sequence with Maya even if you chose to pick Jun as your romantic partner. Jun gets nothing like this in the ending, which is incredibly disappointing and shows that he wasn't seen in the same light as Lisa and Maya at the time of the game's release. I am happy that there is at least this much, but I hope that I expressed why by no means I think that this game should be recommended for its LGBT+ content since its overall negative. The game has other merits to recommend it that I hope I have outlined in my review, but LGBT+ content, as well as the mishandled controversial topics before I mentioned are not.

The art of this game is very good, and I can see easily how this art direction carried forward to all future mainline titles. The increased number of character portraits allows for more expression in the game than in P1, and their expressiveness is honestly very impressive. Many faces either had me laugh out loud, or understand completely the pain the characters were going through. The spritework was also improved with the pixel art in the game, allowing models to move more fluidly, more animations, and also more detailed demons and personas despite each one being modeled in the four diagonal directions for combat. The music was stellar from what I could tell, and I loved the style of this game.

This all leading to my final conclusion of this game. Persona 2: Innocent Sin is plagued with rumors. People who have played very little of this game will make grandiose statements that will never live up to expectations, while some of its long term fans cannot possibly hope to express its strengths in a meaningful way without dulling the listener. Do not buy into the hype or negativity surrounding this game, you have to experience it yourself to understand what this game accomplishes and what it fails in since the rumors surrounding it will not give you a good idea of what you are in for (Though please play it with a speedup option to fast forward combat). This game both heavily inspired future Persona games, while also being its wholly own thing. It has high highs, and at times offensive low lows. It is a very experimental JRPG that both took confident steps forward, while also stumbling terribly at some portions. Persona 2: Innocent Sin gets a 3.5/5.

Super Mario Bros. 2 is a game that gets more flack than it deserves. It has an incredibly interesting story of starting as this very bare bones potential Mario 2, only for Fuji TV to ask Nintendo to help promote their "Dream Factory" festival thing in the 80's, where Nintendo used their base Mario game but now with the mascots given by Fuji for the festival.

The festival was focused around children of the future, as the children of the 80's would be adults when the new millennium came, and hence, our future. Fuji decided it would be best to represent this all with a multi-cultural dream factory theme thing (I don't know either, guess you had to be there to really get it). The mascots to best represent this worldly theme was settled with an "Arabian Nights" inspired family. This festival was apparently a really big deal as Fuji was advertising this EVERY WHERE !!! (Can't really blame them... I mean they do own a massive TV station.)

But! After all this, they still needed a Mario 2 in Japan. I mean, he's the most popular game character since... well, since Mario! So Nintendo did the good honest thing and slapped together something more similar to the original game with some extra challenge and sent it out. That should keep 'em busy.

Though for Western fans this wasn't a problem. What the hell is Dream Factory? No one in the West could give less of a shit about some festival they can't participate in. But you know what the West loved? You won't believe it, but it's that same guy in Japan. All the kids will not shut. up. about Mario. So what did Nintendo do? They just finished their base game, with now added elements inspired by the Dream Factory, as hey, why not? The levels are already finished, aren't they? Mario is already in this crazy world fighting with turtles and saving princesses. Putting him in a dream environment with some desert themes and elements shouldn't be THAT out of place. Anyways, that other Mario game we made too hardcore for Western audiences.

And now we have the beautiful creature that is Super Mario Bros. 2 - or as they call it in Japan: Super Mario USA. Cause believe it or not, people in Japan were upset they didn't get the Mario version of Doki Doki Panic. Friends in Japan told me that most people (or maybe my friend circle is a little funny, wouldn't be the first time) actually prefer Super Mario USA to what they got as Super Mario Bros. 2. I mean, it's not too hard to envision. There must have been a big enough rumble within the Japanese fanbase for Nintendo to put an effort into having the Western game on the Famicom.

And now this is where I argue my main thesis to you. What is that? My thesis? Yes, this whole time my argument I want to make to you is how Super Mario Bros. 2 is one of the best Mario games EVER made and why it deserves that title. Yes, the so called "re-skin" of Doki Doki Panic that people in the West received. Oh, woe is us. We're so dumb that instead of getting the insane not-fun Mario 1 on crack sequel to Mario Bros. we got a game much closer to Miyamoto's original vision of Mario Bros. 2, with crazy fun bosses, new action techniques, and beautiful graphics, boo hoo.

Super Mario Bros. 2 is an amazing follow-up to the first Mario Bros, a game that often came packaged with your new Nintendo Entertainment System. Three years later, we get its sequel, and Holy. Crap.

This shit rocks.

First thing you probably notice is ~graphics~, because holy shit that screen gives ya some color now. Not only are the environments insanely more varied and fun to figure out, but they were challenging. Like honest to God challenging. Something you want in an NES game. Something that frustrates you at first, but once learning its patterns, is easily now wrapped around your finger. Just compare these two maps. Partial to just me, I also enjoy the art style change they go with in SMB2 and how it's a bit more chibi, with a dark indigo color to outline the characters now too (oh my, how Osomatsu ).

I guess you can say there's controversy on the change from jumping on enemies to throwing them, which at the time I can imagine wasn't the biggest deal. Sequels to old video games experimented with the formula all the time. Just look at Zelda II and hell, even the original Super Mario Bros. and how much it differs from its original arcade game. I personally liked the change, but in the end, I guess most people didn't as moving forward it became secured as a staple for Mario to stomp. Don't get me wrong though, the game was definitely still influential with us continuing to see Birdo, Shy Guys, and Luigi's famous high jump in future Mario series games.

If you're still on the edge of what to think about Super Mario Bros. 2, I like to note that Miyamoto states it is his favorite Mario game. Not his favorite Nintendo game, but his favorite Mario game, further settling on if we should even see Super Mario Bros. 2 as a true Mario game, when it's "just a re-skin". Clearly, you can see the love that was put into it. Mario or not. 真実は、嘘偽りのないこと、本当のことを意味する。

Nighty night, Mario

Other sources not already linked

I hope Bobby put some fucking pants on once he got home.

When I play a game, I always take into account the time it came out and how it looked in comparison to other games on the console. I like to imagine if it would have been one of the few games that was worth actually paying the full price, rather than just renting. Something worth the extra money, just for the security of knowing it can be your copy.

Chrono Trigger absolutely is a must play for those interested in the SNES library. It’s what you dream of accidentally discovering when picking out a game to rent for the weekend, rather than getting stuck with something totally shit. But not this time, instead deciding to bring home Chrono Trigger guarantees you everything to satisfy that itch of having a nice lazy weekend with a good-ass game (and hopefully some good-ass pizza, too - or if you’re me, good-ass Top Ramen with an egg).

The gameplay is fine, nothing to complain about, nothing to write home about either. The dual and triple techs are fun to experiment with, though my EarthBound-obsessed brain kept forgetting I could use them. The visuals are gorgeous while also getting the kind of colorful chibi graphics that I always was obsessed with in the SNES, the exact ones that drew me to A Link to the Past and EarthBound. The story is satisfying in making me feel successful as a hero, while making me feel comfortable in additional roles as well, taking an unheard approach to RPGs I could appreciate. Overall, these important aspects of good game making made Chrono Trigger stick out amongst many other SNES titles in comparison.

The real joy that got me to absolutely fall in love with the game were the side quests. I must admit that the part with Lucca and her mother hit me very personally. Having your one wish with the power of controlling all of time to fix a terrible mistake you felt you caused your mother. It caught me by surprise, and was again, so out-of-the-place personal that it felt almost a direct call out to me. Obviously, this is just a coincidence, but it affected me enough to feel additional love for the game.

Overall, Chrono Trigger is a great game, though there’s definitely some controversy on how much praise it seems to get. As someone who has never played a Final Fantasy or Dragon Quest game, there was nothing I could really directly compare Chrono Trigger to, as my friends who have played those series were often telling me elements that were reused or heavily inspired by past Square Enix games. As someone who has never played either series, it might have impacted my score more positively, though who knows. After I play them, I might end up changing my score, but as of now a 4.5 seems right for my experience.

Does it have the best story ever written? No.
Is the story compelling and fun to follow? Absolutely.
Does it have the best music on the entire system? No.
Is the music memorable in a way that makes me happy? Yeah.
Is it the best RPG ever made in the history of ever? Hell no.
Was it a really fucking good SNES rpg that made me really feel accomplished, challenged and always wanting to find out more? Yeah. It was.

And overall, maybe that’s just what you needed for a lazy-gaming weekend.

Nice lil' game to fool around with for a few hours, streamed it once or twice and enjoyed myself but will admit that if your looking for something you can REALLY sink your teeth into, might wanna look somewhere else; played this game for 5hrs and pretty much saw everything it had to offer to be honest.

Would love to credit this game for its atmosphere/aesthetic though, really love how quirky and weird it is, thought some of the dogs end up looking like something out of one of H.R. Giger's wet dreams and the OST is perfect "head empty" vibes.

Could def see kids and fans of Tamagotchi loving this game and I would love to see them update it further and expand more, best of luck to the team! ✨

This review contains spoilers

So I just beat this game after waiting 8 years to finally see where they'd take the franchise after Bayo 2 and this game did not disappoint, I had an absolute blast playing this and seeing my favourite video game lady ever back in action!

Seeing this game run on Switch had me like "DAMN, OK" (though it still saddens me that the ip is Nintendo exclusive, would love to play on PC with a proper controller instead of the joy con lol) and the range of weapons and transformations, alt costumes and demons in this game Bayo can use is incredible and leaves so much room for replay value!

Viola's gameplay is fine too, though I definitely prefer playing as Cereza, especially since her Witch Time is much easier to pull of by just dodging instead of having to parry and not having any more demons other than Chesire kinda sucked to be honest; I will also admit I'm not a fan of Jeanne's gameplay either and found parts of it a bit frustrating but at least her levels are only like 5 mins tops, so not a huge deal.

Storywise this game is pretty fine, I still think the firsat game had a better story and pacing but hey, I thought it was better than 2 (not that 2 is a bad game, far from it) and I thought it was a really nice conclusion/passing of the torch story, makes me very curious to see how they could make a possible Bayonetta 4 since they tease it after the credits.

I would definitely recommend this game to any fan of action games, and if you already like DMC, you probably already like this!

Now if you don't mind, I'm gonna go make out with my Bayonetta dakimakura 😏 lmao

I really enjoyed this game a lot, I've never really been that big into Dating Sims/Visual Novels aside from stuff like the Social Links in Persona/Fire Emblem and was looking for something I could stream for Valentine's day; one of my friends recommended this to me and from the moment I saw the trailer and booted it up, I knew I was in for a treat!

The art and style for this game is really wonderful and it encapsulates the whole "Vintage 80's/90's Anime" aesthetic really well, the characters are well designed and written, I'm sure that everyone who plays will have at least one favourite out of the three options! (Yes, my fave is the giant, big-titted cat-lady voiced by Lani Minella (former Rouge the Bat VA, guess she just likes voicing characters with milf energy and fat honkers lol)

Gameplay is pretty fun too, classic "point and click" gameplay, looking for items and making sure you meet the conditions to perform the rituals in your necronomicon and the game can get really tense too (especially the final boss, goddamn she gave me some trouble for a bit ngl) and it balances the whole light-hearted rom-com stuff really well with the eldrich lovecraftian horror.

My only issues with this game are I experienced a few occasions where the game would freeze or crash but not too many to ruin the experience! I've seen a few people say the game is short but idk, I got a good 7/8hrs out of it, nice lil' game you could possibly revisit.

So yeah, overall I really enjoyed this game and I would def consider myself a fan, very much looking forward to seeing how the sequel turns out, this is definitely one of my favourite games I've played this year! (Also looking forward to the plushes haha)

4 Stars! ⭐⭐⭐⭐

Wanted to make another post separate from my original review to share an English translation I've done of this game on YouTube, for anyone who can't read Japanese or simply doesn't want to bother emulating it:

https://youtu.be/X15BAa2dX6k

The game is simple enough that watching it as opposed to playing shouldn't be too drastically different of an experience. Please enjoy.