Really is a testament to the Mega Drive's persistence in PAL territories that a Mode 7 racer would get ported to it as a super-scaler game with all of its features intact - and damn, what a suite. Grand prixs, time attacks, replays, multitap, combat mechanics, even some goddamn Soccer.

The problem is that Street Racer sucks ass besides that, the party racer mechanics make no sense in the context of a scaler racer and the gamefeel is slimy. Everything is overly-smoothed, there's weird tweening to turning that makes you feel like you have constant ice physics. And just trying to catch up to CPU opponents feels impossible, your speed just can't overtake them and you'll sit 6 feet behind them for a whole lap like a babysitter.

I owe the SNES version a try someday so I can see if this weird Mario Kart/Sonic Drift/Road Rash mashup has redeeming value elsewhere. Maybe. Maybe not. Some of these character designs look pretty bigoted. I'm worried.

Reviewed on Nov 14, 2023


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