the controls ruin this otherwise impressive-looking tech demonstration. it starts rough with the rail shooting's bad collision detection and acceleration on movement, and then you get to the ground missions and face one of the worst doom-style control schemes ever conceived. It's like, the dpad moves forward/backward and strafes, except when you're moving forward which replaces your strafing with turning, but that's inverted if you're holding the strafe button, which you also use to control your Z axis hovering, which also locks your forward momentum in place until you release it, and moving also skews the axis of your shot, so if you ever shoot while moving ahead your shot just hits the ground, and even if you do land a hit everything takes like 20 shots to kill.

All you had to do was show off some impressive pseudo-3D sprite scaling. What should be the highlight of the console's graphical capabilities is reduced to floppy, unplayable drivel. Man.

Reviewed on Jan 18, 2024


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