Intended to play Powered but wanted to give this a fair shake first. It's pretty rock-solid, not as good a mech-driven Compile shooter as MUSHA but miles above whatever Robo Aleste decided to be. Weapon system has a very unique 3-tiered system, you collect and hold up to 3 weapons at once (blue/red/yellow/green), and the attack you get is a combination of their properties. It's like Gunstar Heroes, though because all the weapons are so chaotic and different, none of the game is designed with them in mind and you don't really strategize around them, it's just cool to get a weapon and see your range and hit rate change. You can also throw away your items as bombs.

Pretty standard Compile affair outside of that - lots of empty stretches, punishingly weak default weapon when you die, levels that get too trigger happy near the end, y'know. Like Robo Aleste I really can't get behind the sound direction, the crunchy SFX and punchless guitar music has no sense of cohesion or power.

You kill a frog and its headless husk spews chunks and then you kill that and its heart crawls along the ground while its intestines follow behind, insane

Reviewed on Feb 22, 2024


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