Camera angle makes it hard to dodge bullets. All the bullets being the exact same sprite's pretty bad too; makes it too hard to tell what direction these speed bullets are flying until it's too late. Love the concept tho. Zero Gunner 2 does this game much better; I think the only thing preferable here is that the movement across the stages better conveys the 'shmup' feeling, as opposed to some of the stationary setpieces from 2.