The game's got its fair share of problems, such as lots of bugs (at least on Xbox), some even locking me out of quests, some missed potential with the Stronghold mechanic and a lack of things to spend money on.

All of those faults, though, are buried by how good this game is. Eora is one of the most interesting fantasy worlds I've ever seen, and that's not because of its sheer size and scope, like many other world-building rely so much on. Instead, Obsidian created a cohesive and alive lore, that knows what it is and what themes it encompasses, while also leaving room for questions and subjectivity.

The strengths of Pillars of Eternity's lore peak with the White March expansions, imo, as it seems that since Eora was already established by the base game, all that was left for them to do was to explore and build upon the strong world-building, addressing interesting themes and having story beats only made possible by how cohesive the lore foundation is.

Because of that, I'm very excited to play Pillars II, which will probably solidify even more just how awesome this Obsidian's world is for me, and after that Avowed.

This is the second CRPG I've ever played, the only other one was Dragon Age: Origins a couple of years ago, and I didn't think I would ever love another one as much DA. Glad to see I was wrong, because, even though I still think Dragon Age is a slightly better game, Pillars of Eternity charmed me so much that its world is one of my gaming favorites now.

Reviewed on Nov 15, 2023


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