Played a little over half of wailing death. Had to drop it cuz that shit was hella boring!! It definitely felt like more of a test run for the system as the game itself is more of a frame in which to make adventures rather than being an individual realized experience.

I'm really glad I decided to keep going with shadows of undrentide and hordes of the underdark, both of those were pretty great! I definitely lean more toward shadows of undrentide bc I more appreciate that mid level scope of tabletop play where you're a small part of the world while still having enough nuance and strength to your character to make interesting choices. That being said, hordes of the underdark is still pretty fantastic for a high to epic level campaign. I didn't feel terribly overwhelmed or bloated throughout and its sometimes pretty exhilarating to travel around all of the crazy ass high level locations you'll only find in those types of games. The final act of hordes though was pretty sloggy and I was just antsy to see how it'd end.

Its a rly common old criticism but the primitive early 3D did give the world kind of an empty rudimentary feeling. There is a great flatness to everywhere you go, just a simple plane with some props sticking out of it. Sure theres some slopes on some maps but its not enough to fully abate this bizarre sense of unease from the environs, it feels like wandering around the backrooms.

I'll probably continue playing some other modules here and there. Definitely plan on getting to darkness over daggerford

Reviewed on Nov 28, 2023


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