Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

released on Mar 27, 2018

Neverwinter Nights: Enhanced Edition

released on Mar 27, 2018

A remaster of Neverwinter Nights

Neverwinter Nights: Enhanced Edition is an updated version of the 2002 video game Neverwinter Nights. The Enhanced Edition is based on Neverwinter Nights: Diamond Edition and it comes with the base game as well as the Shadows of Undrentide, Hordes of the Underdark, Kingmaker, Witch's Wake and ShadowGuard expansions. Remastered version brings numerous technological improvements to the game, including an updated graphics engine and revitalized multiplayer support.


Also in series

Neverwinter Nights 2: Mysteries of Westgate
Neverwinter Nights 2: Mysteries of Westgate
Neverwinter Nights 2: Storm of Zehir
Neverwinter Nights 2: Storm of Zehir
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights 2: Mask of the Betrayer
Neverwinter Nights: Wyvern Crown of Cormyr
Neverwinter Nights: Wyvern Crown of Cormyr
Neverwinter Nights 2
Neverwinter Nights 2

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Played a little over half of wailing death. Had to drop it cuz that shit was hella boring!! It definitely felt like more of a test run for the system as the game itself is more of a frame in which to make adventures rather than being an individual realized experience.

I'm really glad I decided to keep going with shadows of undrentide and hordes of the underdark, both of those were pretty great! I definitely lean more toward shadows of undrentide bc I more appreciate that mid level scope of tabletop play where you're a small part of the world while still having enough nuance and strength to your character to make interesting choices. That being said, hordes of the underdark is still pretty fantastic for a high to epic level campaign. I didn't feel terribly overwhelmed or bloated throughout and its sometimes pretty exhilarating to travel around all of the crazy ass high level locations you'll only find in those types of games. The final act of hordes though was pretty sloggy and I was just antsy to see how it'd end.

Its a rly common old criticism but the primitive early 3D did give the world kind of an empty rudimentary feeling. There is a great flatness to everywhere you go, just a simple plane with some props sticking out of it. Sure theres some slopes on some maps but its not enough to fully abate this bizarre sense of unease from the environs, it feels like wandering around the backrooms.

I'll probably continue playing some other modules here and there. Definitely plan on getting to darkness over daggerford

I finally got back around to this, after getting bored with it last time I played. It's weird to play this as someone who's been playing KOTOR since I was a little kid, since it's kind of the missing link between Baldur's Gate and KOTOR. But it really feels more related to BG1 than BG2. In the same way that BG1 is a representation of how people often played AD&D 2e, and BG3 is how people play D&D 5e, NWN is how people played/still play 3e. You explore smallish maps until you find dungeons, then you go delving. There's a main quest and sidequests, but they're more often than not just excuses to get you into the areas surrounding the hub at that time. In that way it feels like an MMORPG of the time, and in a way it kind of was? Though it's not "massively multiplayer", just "multiplayer".

First of all, the game is fun. It's a 3rd person/isometric early 3d (and it's that good kinda early 3d) real time with pause VERY FAITHFUL implementation of D&D 3e, and that's just a good framework. It's a little rough around the edges, like how rests work, or how the wasd controls lock the camera to your back unless you actively swing the camera around, which is goofy when you switch targets and the camera WHIPS around. But broadly, it's fun. It's pretty well balanced as well as you go along, especially once you get out of the swingy early levels, where 1 bad roll is death. The puzzles are good, the dungeons range from good to fine, it all feels considered and, honestly, like it was pushing the genre of western RPGs forward.

One interesting way it pushed things forward was by providing a toolkit to make your own campaigns. You can just set up a server and play a custom D&D campaign with your friends, or build your own more traditional RPG campaign and put it online. Games don't usually offer toolkits like this anymore, but I imagine it created a hunger that's still satiated with modern modding scenes for popular RPGs.

Now, as far as the game's main campaign, it's kinda bunk. There's 4 chapters, and each of the first 3 has a hub and 3 or 4 areas leading off. Each area has a few dungeons and quests in it, and usually there's one big dungeon per area that's related to the main quest. And it's all just so boring and long winded. The story goes from "oh that's an interesting premise" to "it's been 15 hours since the story last moved along and even though I've focused entirely on main story dungeons" like 3 times, there's a lot of goofy sidequests but not many that feel substantial, and almost every quest, main or side, has 1 step. Go get an item, come back. It's a game of boringly contextualized fetch quests that, compared to other games with loads of fetch quests, take FOREVER. So you've got to focus entirely on the gameplay. While it's broadly good fun, the relative slowness of the mechanics really sinks in when fighting and exploring is all you're doing for 60 hours.

The last hub (and the final few dungeons after it) go a ways towards making the game more fun, but they don't fix the problems so much as they're just more interesting. The dungeons are more elaborate, more tied into the overarching story, and there's just more going on! Plus there's the best sidequest in the game, an investigation thing where you're a wrongly accused guy's lawyer. But that all brings something else into focus: Most of this game was done better in KOTOR.

KOTOR is a faster version of essentially the same gameplay, with the big twist from NWN worked into the main quest, and just much more interesting writing. Even that lawyer quest is repeated, but there's so much more dimension to it in KOTOR it's not even funny. The only reason I could see someone liking NWN's main campaign over KOTOR's is if they just don't care for Star Wars. KOTOR also doesn't have a toolkit and multiplayer like NWN does though, and that's not a small thing.

I still want to play some of the official expansions (many of which were made by other companies than Bioware), as that seems to be where people fall in love with the game. But later. For now, all I'll say is you can get the same experience as playing NWN by playing KOTOR and imagining it's all medieval and the writing is blander. But if you want more KOTOR dungeon crawling it kinda scratches that itch? Idk, make of that what you will


The gameplay is very problematic and the enhanced version has optimization issues. The game constantly stutters for no reason. It's not a game that everyone can play to the end and finish it. The story is interesting, but you have to put in a lot of effort to experience it and once you start playing, you may conclude that the gameplay is so difficult that it's not worth the effort. It's a failed enhanced version. This game probably needs either a detailed remastered or a remake.

This game was as fun as it was frustrating.

It's very obvious that this game's main selling point is the DnD framework it provides along with the toolkit for player generated persistent worlds — and I'm ok with that.

The main campaign was very mediocre but I went into the game with this in mind so I was actually surprised to see it was not as bad as many people made it out to be.

The game shines the most in the side-story told in SoU + HotU in which you have more interesting characters and a better story with some fun little plot twists here and there.

The game is brutal though and some bosses will just wipe the floor with you when you're least expecting. I started the game on normal but I very soon realized I had to switch to easy.

Furthermore, the biggest annoyance to me are the henchmen and their AI. They went from being batshit crazy in the main campaign to being borderline useless on the expansion packs. I'd say 90% of my time in battle would be me forcing my companions to do something while they stared at a wall for multiple turns and I was getting smacked to death!

However I have to say that if you're an experienced DnD player you're going to have a much better time than I did for sure so I'm not the one to talk about difficulty.

All in all, it's a solid game but I don't think I'll ever touch it again.

came back to it like ten years or more later still a solid game,
The main campaign is boring storywise but all the fanmade modules make the game great, especially Swordflight

Played this when it released 2002. Remeber liking it back then. Purchased the Enhanced Edition a whila back and are playung it again. Wasn't to impressed with the original campaign. The expansions, Shadows of Undrentide and Hordes of the Underdark, are better. But it's still an enjoyable game. And the editor is fun to mess around with and easy to use. Since it's a 20 year old game there's alot of downloadable modules to play after you finished the official adventures.