The only reason i started playing this game was because of a challenge with my friends. There are some really cool and innovative ideas in this game, but the execution is just pure and simple garbage. It doesn't feel good to criticize a game that is way older than me, programmed in the ancient times of the 80s, but there were so many better games at the time. It's not the limitations of the technology that made this game terrible, it's just bad choices.

The first three stages were kinda fun actually. There was some problems like slight delay in the controls that can result in some deaths (mainly in the slipy ice) but at least it was kinda funny. And then come the first boss stage (1-4). This is the moment when the monster that designed this game shows his true facet. The enemies have way too much health, and not only that, but there are enemies that can transform you extremely easily into a state where you can't fight. So, along with the fact that they have gigantic health, you can't defend yourself unless you perform a miracle and find a place to remove your curse without dying to the multiple enemies falling from the sky or throwing things at you in the way.

There are also multiple moments when there are so many monsters on the screen that not only does the game slow down, but you can't avoid the damage that comes from all directions. It's just annoying really hard game design that feels really bad and unlike Castlevania (which was released in the same year as this game), that feels fair most of the time, Kid Icarus is just a unfair and uninspired experience that try the best it can to stretch it's gameplay time by ruining what could have been a really amazing NES game. It's no surprise that this game never became a big franchise on Nintendo.

TL;DR: Not fun. Avoid. Play something else.

Reviewed on Mar 22, 2023


Comments