nice atmosphere and art direction, but while I get not wanting to hold players’ hands, you really need some sort of objective marker if you’re going to have levels designed and laid out around 6DOF movement in expansive spaces, or at the very least make landmarks a lot more visually distinct. additionally, even with a gamepad, the controls never felt intuitive enough to reliably pull off the precise maneuvers many of the objectives demand

Reviewed on Apr 09, 2021


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