Interesting premise (a post-nuclear Nazi bunker with Wolfenstein-esque advanced technology and a dash of Slavic mythology), and I enjoyed walking through and reading documents piecing together the story, but it has a lot of flaws: environments, while often pretty, are oppressively static; it's linear even by walking sim standards; the game too often forces you to stand in one place while conversations play out; the story spends too much time building to a reveal you'll see coming a mile away; and key parts of the world-building are muddled. Its art direction and premise, along with some of the backstory, are compelling enough that it might be worth a try as part of a sale or bundle, but not at full price.

Reviewed on Nov 01, 2022


Comments