This might as well be the peak of the survival horror genre. SH2 might be my, and lots of others, favorite in the Silent Hill series, but 3 manages to be far more intense, terrifying, and impressive in its presentation while also presenting a brilliant continuation and end to the story established in the first Silent Hill game. While I do really like Silent Hill 4, SH3 works beautifully as the end of the series - which, of course, it was not.

While the more psychological, cold, detached, and oppressively depressing nature of Silent Hill 2 and its characters resonates with me to an indescribable degree, Silent Hill 3 elicits a lot more empathy and intrigue from me as a player while also expertly portraying uniquely nightmarish realms with rich imagery and possible symbolic themes of birth anxiety, child abuse, lack of agency, identity crisis, religious-bred trauma, faith and devotion, and, shockingly, abortion. Not only is the game truly the scariest game among the first 3 Silent Hill games, but its themes, story, characters, and presentation (just simply watch the cutscenes and explain to me how those facial animations and levels of detail was possible in 2003) elevates it to one of the finest video games period.

Heather Mason is perhaps the most interesting and easily empathetic protagonist in these games and I'd wager the best portrayal of a teenage girl in any video game that came before or after. Experiencing the world and the tragedy she suffers and the role that is unfairly thrust upon her and the nightmares that follows is not only narratively engaging, but makes for a series of unforgettable and absolutely horrifying environments and enemy designs that directly reflects Heather's struggle and the nature of her birth/existence. While the beginning of the game can be a bit slow and you spend far less time in the town of Silent Hill in comparison to the first two games, it all adds to slowly building at the story proper while also hinting at, in clever and evocative ways, the true nature of what is going on with Heather - something that becomes more apparent and horrific on subsequent playthroughs.

The combat is not too different from the first two games, but built upon just enough to make it feel like a bit of a newer experience. There are more weapons, a hard to master block and parry mechanic, multiple unlockables after you beat the game the first time, and much less ammo and health drops than in Silent Hill 2. Pair that with hard hitting, intimidating, and ruthless enemies and Silent Hill 3 becomes a much more tense, and sometimes more satisfying, game to play through. The decreased focus on puzzles is a bit of a disappointment to me, but traversing the increasingly menacing environments in search of key items and figuring out how exactly to use those items in order to progress is just as satisfying to me. On top of all that, you have the return of the "Otherworld" from Silent Hill 1 - which, without a doubt in my mind, makes for the scariest environments and scenarios in any of the SH games and maybe in any horror game in general. I deeply adore these areas. I love the red, rustic, squirming fleshy environments, the assaulting walls of demonic, screeching noises, and the ever-present sense of unease, disorientation, desperation, and fear. The mirror room alone is a highlight of the horror genre across all mediums.

I could go on and on. There is still so much to say about the characters, about the references to the abuse suffered by the antagonist Claudia and her sad and desperate indoctrination into the cult of the town and how that fuels and provides a bit of sympathy for her motives, about Douglas and his hinted at backstory and his evolved, father-figure like relationship with Heather that provides him a sort of purpose and redemption (which can end tragically depending on what ending you get on future playthroughs), about all of the connections to Silent Hill 1 and the expanded mythology and enhanced presentation of Alessa's hellish torment and projections, and about Vincent and how he might be my absolute favorite Silent Hill character and how just one line of dialogue from him recontexualizes every single enemy encounter we've had thus far - but, honestly, I am not doing this game any justice by rambling nonsensically about it. You just have to go play it. Emulate it, find the PC port, spend the money on a legit second hand copy, whatever - just find a way.

And, this basically goes without saying, the sound design and music by Akira Yamaoka is once again beyond genius. This game's OST in particular is, in my opinion, the absolute best in the series. Listen to that alone and maybe you'll come close to understanding the undying love for the Team Silent Silent Hill games and this game in particular. It is unmatched.

Reviewed on Oct 06, 2022


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