Darksiders can be considered one of the good underrated games in the Hack and Slahs style of the seventh generation, despite not being the technical excellence that many people talk about (influenced by nostalgia). Its story is interesting, based on a retelling/fiction of some Christian events and prophecies mixed with some points from other beliefs at certain times. Despite taking place in an open world, the story is linear and the world is empty (except for the presence of the same monsters in the same places every time). There are no side missions or anything that makes you want to continue playing after finishing the game. Furthermore, the level design is interesting, evolving as the story progresses, the characters and NPCs are hideous and with well-developed basic moves, the combat becomes repetitive after a while, even with all the mechanics (sometimes innovative among games). similar) that are added after unlocking weapons and items. The bosses present a certain degree of difficulty and grandeur (just like the colossi in Shadow Of The Colossus), being one of the game's greatest strengths. Character development and weapon and skill improvements work well. The biggest negative point of this game in my opinion is the repetition and especially the Puzzles, where they are all practically identical, the player can go through them in a few minutes without thinking too much, due to their low level of complexity. Finally, Darksiders is an interesting experience within its niche, but I wouldn't recommend it as someone's first experience in the genre due to its numerous problems, namely: Graphics below expectations for the time (although I don't mind ), slow development with some grinds, generic elements at certain times and unnecessary repetitions.

Reviewed on Mar 14, 2024


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