Bio
Hello, I'm MantovanellinuS, or Sun if you prefer. I'm 20 years old and I started gaming when I was 3 years old, on my father's Master System, where I stayed until I was 12 years old (having spent time on PS1, PS2 and Xbox 360). These experiences made me enjoy games with innovative stories, immersion and artistic beauty, clearly directing me towards Indies. I have Life is Strange, Metal Gear Solid 3, Spiritfarer, Shinobi and Stray as favorite games.
Personal Ratings
1★
5★

Favorite Games

Shinobi
Shinobi
Spiritfarer
Spiritfarer
Metal Gear Solid 3: Subsistence
Metal Gear Solid 3: Subsistence
Life is Strange
Life is Strange
Stray
Stray

013

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Reviewed See More

Celeste is simply splendid. This indie game emerged through a Jam, after its great initial success, years of development were necessary until we had this impressive work within this magnificent niche that includes indie games. Celeste's story revolves around Madeline, a young adult full of personal problems, trying to prove to herself that she is capable of doing something great. The game's narrative deals with various issues such as depression, anxiety, panic attacks, attachment, abandonment, death, mourning and overcoming in a visceral and at the same time playful way, through the personification caused by the magical power of the Celeste mountain. The gameplay is simple and fluid, linked to an intimidating level design, and the wonderful art made by Brazilians (always good to highlight my country's participation in the indie scene). Furthermore, Celeste is a game that I recommend to everyone, I believe it is one of those games that we need to play at least once in our lives. Despite the difficulty, everything else is worth it and the irritation of getting stuck somewhere is rewarded soon after. I emphasize that I finished the game with a little more than 2500 deaths, managing to collect a measly 40 hearts.

Sifu is a great game to pass time and experience something completely new. Its art direction and graphic style are wonderful, permeated by complex combat mechanics, with combos and a development tree (which is literally a tree). The repetition may be boring for some players, but in my opinion, it was used masterfully, making it light and fun through the shortcuts and permanently unlocked skills. Furthermore, the game motivates you to continue playing even after finishing the campaign (which should take around 5-6 hours), through objectives and cosmetics. Three different endings are presented (good, evil and secret), in addition to some small parallel stories told through NPCs. Therefore, Sifu is a classic rogue like with innovative elements and a spectacular aesthetic, highly recommended to admirers of the genre and people who want a different and relatively short challenge (Play with the voices in Chinese).

Darksiders can be considered one of the good underrated games in the Hack and Slahs style of the seventh generation, despite not being the technical excellence that many people talk about (influenced by nostalgia). Its story is interesting, based on a retelling/fiction of some Christian events and prophecies mixed with some points from other beliefs at certain times. Despite taking place in an open world, the story is linear and the world is empty (except for the presence of the same monsters in the same places every time). There are no side missions or anything that makes you want to continue playing after finishing the game. Furthermore, the level design is interesting, evolving as the story progresses, the characters and NPCs are hideous and with well-developed basic moves, the combat becomes repetitive after a while, even with all the mechanics (sometimes innovative among games). similar) that are added after unlocking weapons and items. The bosses present a certain degree of difficulty and grandeur (just like the colossi in Shadow Of The Colossus), being one of the game's greatest strengths. Character development and weapon and skill improvements work well. The biggest negative point of this game in my opinion is the repetition and especially the Puzzles, where they are all practically identical, the player can go through them in a few minutes without thinking too much, due to their low level of complexity. Finally, Darksiders is an interesting experience within its niche, but I wouldn't recommend it as someone's first experience in the genre due to its numerous problems, namely: Graphics below expectations for the time (although I don't mind ), slow development with some grinds, generic elements at certain times and unnecessary repetitions.