DOOMATHON entry #3.5/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

For this marathon, I chose to forgo Final Doom and the Master Levels for Doom 2 despite them both fitting under the umbrella of officially licensed single player content because the idea of playing three more entire game's worth of Doom 2 promising the ultimate challenge simply didn't seem to be remotely worth the effort. However, I managed to overlook another Doom 2 continuation that met this criteria, finding out about it by chance while browsing Backloggd.

No Rest for the Living is not only the best official batch of levels for Doom 2, but is just shy of my favorite from the entire classic trilogy, losing out to Doom 64's Lost Levels only because of its less interesting aesthetics and a less compelling final map. These levels are to this game what Sigil is to its predecessor, pushing the scale and enemy count the breaking point and managing to make it work with careful, measured design. This is the most fun I've had searching for secrets in this marathon, and the occasional use of massive enemy mobs managed to crack me up more than it annoyed me - at least once the godforsaken Archviles were dealt with. Moreso than any other content for the first two games, No Rest for the Living managed to throw an exhausting volume of the forces of hell at me without crossing into outright sadistic category. This is an absolute must play expansion.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1754702774665904590

Reviewed on Feb 06, 2024


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