Doom II: No Rest for the Living

Doom II: No Rest for the Living

released on May 26, 2010

Doom II: No Rest for the Living

released on May 26, 2010

An expansion for Doom II

No Rest for the Living is the title of the new Doom II expansion pack developed by Nerve Software. It is also included in the Doom 3 BFG Edition.


Also in series

Doom 3
Doom 3
Doom 3: The Lost Mission
Doom 3: The Lost Mission
Doom II
Doom II
Doom II RPG
Doom II RPG
Doom Resurrection
Doom Resurrection

Released on

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More Info on IGDB


Reviews View More

A fun set of maps that breathe some fresh air into Doom II. Would recommend it for anyone trying to get into PWADs

Insane quality levels, Vivisection is hands down my favorite DOOM map I've played. (Why is this hidden in the files of DOOM 3?)

DOOMATHON entry #3.5/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

For this marathon, I chose to forgo Final Doom and the Master Levels for Doom 2 despite them both fitting under the umbrella of officially licensed single player content because the idea of playing three more entire game's worth of Doom 2 promising the ultimate challenge simply didn't seem to be remotely worth the effort. However, I managed to overlook another Doom 2 continuation that met this criteria, finding out about it by chance while browsing Backloggd.

No Rest for the Living is not only the best official batch of levels for Doom 2, but is just shy of my favorite from the entire classic trilogy, losing out to Doom 64's Lost Levels only because of its less interesting aesthetics and a less compelling final map. These levels are to this game what Sigil is to its predecessor, pushing the scale and enemy count the breaking point and managing to make it work with careful, measured design. This is the most fun I've had searching for secrets in this marathon, and the occasional use of massive enemy mobs managed to crack me up more than it annoyed me - at least once the godforsaken Archviles were dealt with. Moreso than any other content for the first two games, No Rest for the Living managed to throw an exhausting volume of the forces of hell at me without crossing into outright sadistic category. This is an absolute must play expansion.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1754702774665904590

This review contains spoilers

Warning: Spoilers

Epic DLC to an already great classic.

DOOM II is an great follow up of the first DOOM game and offers some new features like new enemies, a new weapon, and a many more levels.

The principle is still the same as the first game. You choose one of the five campaigns and complete all the levels. Instead of fighting demons on Mars however, they now have invaded earth via the open portal that was left behind on Mars, and it is your job to sweep the streets clean of demon scum.

Story wise, DOOM II is simple but dark as ever. The invading demons have slaughtered almost all people on earth and the few that survive, have build space ships to get away from earth, into space. You help disable the barrier that the demons put up to prevent them from leaving and, when all survivors eventually escaped, you are literally the only human left on earth.

Although you saved humanity, you accept your fate that earth is lost and you wait for your inevitable fate. However, then, a message from the survivors from space is transmitted to you, revealing the location of the demon portal, where the invasion is coming from. You fight your way to the portal but discover that it cannot be destroyed from the earth side. You enter the portal, straight into hell itself and defeat the biggest demon you have ever seen. After this, you close the portal and you saved humanity once again.

Graphically, DOOM II looks the same as the first game. But with a series like this, that is no issue and I did not expect (especially at the time) some revolutionary change in visuals. Same goes for the sound, unchanged, but still as badass as ever. The new enemy designs were really cool and added to the overall experience.

I really liked the “earth setting” of DOOM II instead of space stations and factories, it really enhanced the experience for me and gave the game a unique feel. The levels were diverse and looked great.

The addition of the Double Barreled shotgun was great, and I used this badass weapon a lot. The sound feedback you get from this thing alone, was worth it to play DOOM II.

This DLC, No Rest for the Living adds a new episode with 9 new maps, which were all awesome. And enjoyed every minute of it.

In conclusion, DOOM II did not disappoint and, along with several other classics, is one of those games that I can boot up anytime and complete for the fun of it, without it ever boring me.

Definitely recommend this blast from the past!

Honestly a perfect afternoons worth of doom. It's a really solid nine level set that shows what 15+ years worth of experience with level design can achieve, while also being approachable enough for people who have just played doom 1, 2 & 64 to appreciate.

Also if you can I HIGHLY recomend playing through this with the original soundtrack by Peter Laurence and various artists as adds so much to each level.
https://www.doomworld.com/forum/topic/119301-no-rest-for-the-living-community-midi-pack-released/

curto, simples, divertido e com um bom level design