I thought replaying this would be a nice way to kill time in the lead-up to the release of Final Fantasy VII Remake, and well, it’s still six days to go until Final Fantasy VII Remake. As for Super Metroid, it wasn’t as fun as I remembered it, but I think I had been a bit spoiled by Samus Returns, which allows you teleport around the map rather than requiring so much backtracking. I still like the sense of exploration Super Metroid provides, and I think it’s particularly good-looking 16-bit era game, but I’m not sure if I had as much playing it as I’d hoped. The controls, at least on the Switch controls, could be a bit finicky, and the amount of back-tracking made the game feel artificially longer. Obviously, it’s a Super Nintendo classic for a reason, but it was my mistake to play a game like Samus Returns directly before playing a game that preceded it by a good 23 years.

Reviewed on May 15, 2020


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