Tinykin is a very impressive indie title, with typical issues, but playing this game, it’s difficult to put it down
Tinykin takes a lot from games like Pikmin and Chibi-Robo-manoeuvring a giant house, picking up objects to put in the right place, amassing an army of little creatures with different abilities to help you
Tinykin’s worlds (or rooms) are dense and massive, it’s quite a technical feat how much there is here-though this can partly be attributed to all the characters being sprites
Graphically, the game certainly has a very stereotypical indie appearance-with pale colours and bare textures, but the creativity on display is unprecedented
Ok, the game’s level design is massive on a horizontal and vertical scale, yet it never gets tedious due to two factors-the game is fast and flexible
Ok, what’s not as good?
Well, Tinykin suffers from being a game not particularly focused on plot, trying to cram plot in at the VERY last minute-the twists certainly explain some things, but also adds more confusion, ultimately opening up sequel potential
The game’s major flaw, is that it’s virtually impossible to 100%
The game suffers from excessive lack of communication
Each room has a variety of objectives to complete
The secondary collectible-pollen-fills each room in the hundreds
Every room has a primary quest, requiring you to find the necessary items, as well as some other quests on the side
There’s artifacts to collect, letters to take to a postbox for more pollen, bubble extenders
And a ton of in-game achievements
...
The game never gives you a detector or anything to find things
There is a first-person view, which highlights certain quests with icons, and special objects as blue wireframes, but it’s still hard to locate stuff, not everything is highlighted-especially pollen
Regardless, the game is still incredibly fun despite those issues, I highly recommend it
Tinykin takes a lot from games like Pikmin and Chibi-Robo-manoeuvring a giant house, picking up objects to put in the right place, amassing an army of little creatures with different abilities to help you
Tinykin’s worlds (or rooms) are dense and massive, it’s quite a technical feat how much there is here-though this can partly be attributed to all the characters being sprites
Graphically, the game certainly has a very stereotypical indie appearance-with pale colours and bare textures, but the creativity on display is unprecedented
Ok, the game’s level design is massive on a horizontal and vertical scale, yet it never gets tedious due to two factors-the game is fast and flexible
Ok, what’s not as good?
Well, Tinykin suffers from being a game not particularly focused on plot, trying to cram plot in at the VERY last minute-the twists certainly explain some things, but also adds more confusion, ultimately opening up sequel potential
The game’s major flaw, is that it’s virtually impossible to 100%
The game suffers from excessive lack of communication
Each room has a variety of objectives to complete
The secondary collectible-pollen-fills each room in the hundreds
Every room has a primary quest, requiring you to find the necessary items, as well as some other quests on the side
There’s artifacts to collect, letters to take to a postbox for more pollen, bubble extenders
And a ton of in-game achievements
...
The game never gives you a detector or anything to find things
There is a first-person view, which highlights certain quests with icons, and special objects as blue wireframes, but it’s still hard to locate stuff, not everything is highlighted-especially pollen
Regardless, the game is still incredibly fun despite those issues, I highly recommend it