Halo 2 is visually a quantum leap above 1, and introduces a lot of neat new mechanics, but it is ultimately the inferior package.

Dual wielding sure looks cool, but it's inconvenient to use as you need to drop your secondary weapon whenever you want to do anything with your other hand, such as throwing a grenade.

The story is....far less compelling. Things happen, it's a bit of a mess, the perspective will suddenly switch between Master Chief and the Arbiter, and it's abruptly cut off at the end.

The Arbiter was a nice attempt at a change of pace, but most of his stages (as does the entire second half) suffers from awful, messy and repetitive level design. The levels past the halfway point are utterly unfun and are nowhere near the quality of Halo 1.

All in all, it's an acceptable, but somewhat disappointing sequel and easily my least favourite of the Bungie Halos.

Reviewed on May 04, 2021


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