Ender Lilies is an excellent game with an impeccable setting and very challenging gameplay. It is a typical 2D action and exploration game (metroidvania), but with an emphasis on combat-based gameplay, which is often tough due to strong enemies and difficult but fascinating boss battles.

The game is about a girl with all-white hair, skin and clothes, who fights back using the power of spirits, which are the equivalent of different weapons, special moves and magics. The idea is somewhat similar to Castlevania Aria of Sorrow's concept of using the power of our enemies, as getting more spirits requires defeating bosses and sub-bosses, some of these being a stronger version of a common enemy. Although the difference with respect to Aria of Sorrow, is that thanks to the fact that the spirits are obtained in battles against bosses, we don't have to grind. And the best thing is that thanks to the variety of spirits that we can get, the combat is very dynamic and fun, plus it makes that we can play the game in a style that suits our way of playing. Finally, we can level up our character and our spirits. Lily can level up by defeating enemies and getting orbs, and for the spirits we must get special fragments, which are obtained at different points on the map.

The world in which this game takes place is a gloomy realm where the rain has no end, there are corpses, zombies and deformed monsters lurking. I love all this, because the art of this game is masterful and helps to fully convey that feeling of coldness and desolation, plus the music that usually accompanies complement the atmosphere very well and everything together helps us to feel inside the game. And another thing that I liked is that unlike Hollow Knight, I feel that the dialogues, characters and scenarios, the story told by notes is better spun, or at least that has been my perception, although curiously both stories have a huge similarity. Having mentioned the latter, I'm honestly not a big fan of games that are told by notes and descriptions on objects, but for some reason this game has changed my opinion on that.

As a Metroidvania it's pretty good, since it has details like if you know how to use wisely some moves you can get to some places before time, or that the map is not super detailed, but it's better compensated with a cool mechanic that I think all games of this style should have, and that is that if there is an area with items that we haven't collected, it will be shown in blue, while if the area has already been fully explored, it will be shown in yellow. This makes it easier to not have to remember which specific area we have to visit and also makes it easier to complete it 100%.

Conclusion
Yes, this game has fascinated me. It completely clicks with me and my tastes, from unimportant things like the design of the menus to more particular things like the gameplay, the setting, among other things, everything reminds me somehow of when I played games like Castlevania Curse of Darkness, God of War and Prince of Persia Warrior Within on my PS2, on rainy summer nights or days.

I recommend it to any fan of metroidvania, challenging games and good atmosphere.

Reviewed on Oct 02, 2022


Comments