Rushing Beat Ran (Brawl Brothers) should be studied as how not to design a beat 'em up, or really a game in general.
The game's so devoid of ideas (it's clearly aping Final Fight) that you would at least think it'd be refined in some way. Nope. Walk right. Fight 3 enemies. Walk right. Fight 3 enemies. Rinse & repeat until the end level boss. Rarely will a stage contain anything interesting. The most (and only) fun I had was outrunning the camera to kill myself by sprinting off a high-rise.
Watching grass grow is less repetitive than this.
The game's so devoid of ideas (it's clearly aping Final Fight) that you would at least think it'd be refined in some way. Nope. Walk right. Fight 3 enemies. Walk right. Fight 3 enemies. Rinse & repeat until the end level boss. Rarely will a stage contain anything interesting. The most (and only) fun I had was outrunning the camera to kill myself by sprinting off a high-rise.
Watching grass grow is less repetitive than this.