Like with Castlevania, the Contra franchise, at this point in time, was on a seemingly perfect streak, releasing some of, if not THE best run ‘n gun games of the 8-bit and 16-bit eras, giving the player plenty of fast-paced, action packed gameplay with some fantastic visuals that only a few others were able to replicate. They were all some of the best third-party games that you could get from a Nintendo console, right alongside other heavy hitters on those systems, but in terms of any games from this series from Sega’s systems, they were left high and dry of any of that sweet Contra goodness. It didn’t really matter too much, cause they had Gunstar Heroes, which was already just as great as Contra, but thankfully, like with Castlevania: Bloodlines, Konami would give the Sega Genesis a taste of what Contra could really do, and they would release Contra: Hard Corps.

Honestly, I didn’t expect too much when it came to this particular entry in the series. I thought it was gonna be great, of course, but I didn’t think it was really gonna do anything that ground-breaking for the series, and would just serve as another entry, not being able to top The Alien Wars in terms of sheer quality. However, after playing it, I realize now that I was wrong. Dead wrong. Even after one playthrough of the game, I knew that this game was absolutely fantastic, but after seeing all that this game has to offer, I can say with confidence that it is PHENOMENAL, and without a doubt the best entry in the series so far. Sure, I guess I could find some nitpicks in it if I looked hard enough, but even then, none of that would stand in the way from the gargantuan amount of fun that I was having with it, and I am so glad I finally checked it out after so long.

The story is mostly what you expect from a Contra game, where in the year 2641, crime has run rampant as a result of the events of The Alien Wars, which results in the formation of the Contra Hard Corps to fight back against it, and one day, when a mysterious hacker reprograms a bunch of robots to cause even more destruction around the world, it is up to the Hard Corps to destroy them all and find out what is going on, which is as simplistic as one of these game’s plots can get, but at the same time, I am having too much fun to care. The graphics are fantastic, being one of the best looking games I have seen on the system, while delivering plenty of great effects, wonderful designs of characters and bosses, and environments for you to blast your way through, the music is, of course, incredible, since it is a Konami game from the 90’s, although a lot of the tracks do sound very similar to each other, but I didn’t mind that all too much, the control is just as tight and responsive as ever, although it did take a bit to get used to the new mechanics the game offered, but it wasn’t a deal breaker at all, and the gameplay was mostly the same run ‘n gun action we know and love, but expanded on even further to make it near perfect in my eyes.

The game is a run ‘n gun game, where you take control of one of the Contra Hard Corps, including Ray Poward, Sheena Etranzi, Brad Fang, and Browny (ok, not gonna lie, those names are pretty bad, even for a 90’s game), go through many different stages through plenty of different environments, even if they aren’t too creative or different from other titles in the series, run, jump, and shoot through many different foes as you do your best to survive the onslaught that is laid out before you, gather plenty of different weapons and bombs along the way to give yourself a fighting edge over your foes, and take on some truly unforgettable bosses, which will test your skill and reflexes in the best ways possible. Those who are well versed with Contra games will be able to jump right in and have a great time, which definitely was the case for me, while also being able to enjoy the new elements implemented to make the game much more enjoyable.

The game plays pretty similarly to any other Contra game, where you run through linear stages, shoot every single thing that moves, and gather plenty of badass weapons to use to help you out throughout your journey, but there are new features here that make the game much more fun to play, even when it was already great to begin with. First of all, in terms of controls, you now have a brand new sliding maneuver that you can use, which becomes very helpful in certain scenarios, and there is also an option now to choose what type of shooting style you want to work with throughout the game… and by that, I mean it makes it so that you either stay still while shooting or move around. This change may not sound like a big deal to most, but for me, it is what I have been waiting for ever since I first played the original game. While it was never that big of an issue, one of my biggest pet peeves with this game, or any other run ‘n gun game, was how whenever you would be aiming diagonally towards an enemy, most of the time, you would run in the direction you are holding, and thus, make shooting in said direction more stressful than it needed to be. Now, you can switch between moving and not moving at any time, which cements this as being perfection in video game form, and you cannot tell me otherwise.

Not only that, but there are also the ACTUAL new features that the game has, such as the case with the weapons. In every previous game in this series, whenever you got a new weapon from a capsule, it would automatically replace the weapon you currently had, which can be useful most of the time, but it can also be a detriment when you have a really good weapon that you don’t want to lose. Here, however, you can carry multiple weapons all at once, being able to switch between them at any time, and whenever you die, you lose the weapon you are currently holding rather than all of them. Again, that kind of shit may not matter so much to some, but this is EVERYTHING to me, as it allows the player to have a fighting chance in many cases, even after death, and makes the game that much more fun and exciting.

And finally, for the last, and definitely the best change that the game makes to the series, is the branching paths. At certain points throughout the game, you will be given the choice to go to one of two different routes, which not only determines what happens in the story, but it also determines what stage you will go to next. There aren’t that many of these choices throughout the game, but there are many different combinations you can make with choosing specific options. For example, in one part, you can choose to chase after this guy named Deadeye Joe, and later down the road, you can choose to fight to the end when faced against a seemingly unwinnable situation. That all leads down one path already, full of plenty of stages that you can have fun with, but then, in another playthrough, you can choose to still chase after Deadeye Joe, but you can also choose to surrender to said unwinnable situation, which leads to an entirely new path full of unique stages, bosses, and story elements. All of this leads to the possibility of getting six different endings, from the best ending to the worst ending, which creates plenty of replay value for those that loved the game already, while also providing a lot of content to experience.

I genuinely can’t think of any actual issues that I have with this game, I had that much of a great time with it. If I had to say anything, I could say that, like with most other Contra games, this game is (no pun intended) pretty goddamn hard, I’d argue even more so than the other games in the series, since there is no option to change the difficulty around, and there isn’t any Konami code to save you this time (unless you are playing the Japanese version). But thankfully, from what I experienced, not much of that difficulty is really all that bad, and there is also the possibility that you could… you know… get good. That’s what I had to do, and it was all the more satisfying because of it.

Overall, despite how the difficulty of the game will still make sure to give you a good ol’ kick in the teeth, this is, in my opinion, the best Contra game so far, and one of the best run ‘n gun games I have ever played, being a non-stop wave of energy, action, and entertainment from start to finish, while offering plenty of desired changes and content to where I didn’t want to stop playing even when it was all said and done. I would absolutely recommend it for those who are big fans of the Contra series, as well as those who love run ‘n gun games in general, because, in my opinion, this game gives you practically everything you could ever want from one of these games, especially from this era. Although, now that all of that is said and done, I can’t help but feel a little upset, because since this game is pretty much perfect, none of the other Contra games after this will be able to reach the same quality as this. But hey, I am willing to see how they will try… and fail horribly.

Game #514

Reviewed on Mar 03, 2024


3 Comments


2 months ago

I loved this game, just didn't expect it to go so hard right out of the gate and just never takes its foot off the gas.

2 months ago

@FallenGrace And that's what makes it so wonderful

1 month ago

i think one of the things that holds it back from popularity is the consensus that its extremely hard. ik that cuz that sentiment is keeping me away from it lmao