This is the exact same Crisis Core we got in 2007, with the same kind of bad story, awful side quests and the sheer amount of them, and absolutely atrocious villain in the form of Genesis. However, this game presents the ideas and designs of its PSP predecessor in such a way that I enjoyed doing a bunch of the things I disliked in the original game.

Namely just walking around absorbing the reworked music and environments and the updated combat system alone made me enjoy this game a whole hell of a lot more. I found myself going out of my way to experience these things at times away from the game's main story.

Unfortunately, this game does introduce new problems, while also having some of the same problems as the original game. While I don't dislike the new Zack VA, as I do find that he does sometimes shine over the old one, he does unfortunately fall flat on some line deliveries. Also, with the fact that this game came out on pretty much every modern platform, you could tell that this game was meant for handhelds on platforms that aren't the Nintendo Switch, as all the levels in this game are exactly like its predecessor; boring, bland, long, and repetitive pathways that can become exploitable to avoid encounters. Yes, you can still run against walls to avoid encounters.

Overall, I would definitely recommend this game instead of the PSP version to anyone who's played the original FFVII and wants to get into Crisis Core. To the newer fans of the franchise who have only indulged in the Remake, you may either want to hold off on this game until more parts are released or play it to get an idea of who Zack is and his importance to the Remake's chronology.

Reviewed on Jan 05, 2023


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