It's a pretty relaxing and chill survival crafting game on the first couple hours. The graphics are pretty and the atmosphere is chill. The only real threat are bears which spawn in preset areas and stay in them, but properly using stealth to get through them is almost impossible and you'll need to after a while to get more non renewable resources. The decision to have some of the main resources you'll need be non renewable (I think?) is very odd to me. But to be fair, those are at least very signposted with the giant towers. The later game renewables are impossible to find even with a guide since their spawn location isn't fixed, so endgame just becomes a boring scavenger hunt with an insane time limit since days are so short.

The theming of this game is also very odd. It's supposedly one of those games were you retreat into nature to live a simpler life or whatever, but the most important resources you'll need are metal pipes, bolts and nails that you collect from ruins of manmade structures. Is this an admittance that you can't survive on the wild on your own as someone who grew up in an urban society? Or did the creators just didn't think about the dissonance? Or maybe that's not the message of the game at all and there's no message because it's just a quick cash grab survival crafting 1/3rd of a game? We'll never know because the devs abandoned it.

Reviewed on Jan 09, 2023


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