Total Games Played
Played in 2023
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Pretty cool! Mechanics wise, it's pretty much Minecraft parkour mechanics except with better bouncing and worse ladders. Everything controls pretty consistent, except the poles/ropes/shafts that my character always lets go at random no matter how hard I'm pressing the crouch key. It does have that Getting Over It game design of losing all your progress in a single jump, so it's in no way accessible and that's a shame because the environment is really pretty and the music is good too before you've listened to all 2-5 tracks.
The horror aspect... It's kinda cool that it's there, but it doesn't really work for me 100%. Like, it's REALLY unlikely that you're going to get enough vertigo playing the game normally to make the creepy things have a decent chance of spawning. It's kinda scary when you intentionally look for it the first time, but it's very simple so it gets old after two or three times. Which I'm thankful for, I think keeping it as scary atmosphere with a shadow guy once in a while (which seems to be different for every player or playthrough!) is a really good way to go at it. But it's kinda doomed to not land right - be too aggressive and the horror distracts you from the already nightmarish jumps, be too mild and... well, the game as it is currently.
I don't want to be too mean about this since it's a free game and it's clearly a passion project, but it just didn't click for me.
At first I was excited because there seemed to be no obvious "oooh scary monster chases you!", which is my biggest turn off in any backrooms or liminal space inspired media. And it was really cool! The environments are diverse enough, the giraffes are cute and there's sort of a plot happening. Then the mannequins turned into oooh scary mist monster and I clocked out mentally.
The ending was fine and the CYOA twist was pretty good, but the SCP reveal kind of soured things for me once again. I really love SCP, I think mixing backrooms and SCP makes sense (backrooms wiki lore is just worse SCP anyways), but this is the coldest, most generic, most boring take on the foundation ever. They're cold and they do unethical experiments and terminate their D-class. Really? What is this, series 1?
Overall an okay experience compared to a lot of other backrooms media, but it just wasn't for me.
The controls are both more fluid but also worse than you're expecting. Strafing and dashing feel pretty good to do, but moving your camera at all feels like a nightmare. The customization aspect is pretty good too, the UI and weapon names aren't very intuitive at all when helping you decide if you should buy something, but the fact that you get a full refund when you sell something makes experimenting pretty fun if you're willing to crawl through the menus. I don't know if it was my copy of the game or if it's always like this, but most areas had no music.
The narrative is pretty interesting, I really wasn't expecting them to be so direct about the anti-corporate themes! That coupled with the debt and human plus systems makes for a pretty immersive experience, if not a slightly miserable one. The misery increases tenfold on the last few quests, unfortunately, and not in a cool thematic way. They throw some maps and enemies at you that... kinda assume the game is more fluid and has more potential to be more cinematic than it actually does. The best maps in this game are the large open ones with obstacles to hide behind, not the long hallways and hellish mazes and ABSOLUTELY NOT the final level's vertical moving platform climb and narrow shaft arena. Would have given it a 4 if not for this last 1-2 hours of gameplay. The cutscene has that characteristically "throwing ideas at the lore until fans pick it up" From Software vibe - it was pretty funny looking up what it meant online after finishing the game and seeing someone say "they remade this game 3 times I don't think even they think it's worth figuring out".