The controls are both more fluid but also worse than you're expecting. Strafing and dashing feel pretty good to do, but moving your camera at all feels like a nightmare. The customization aspect is pretty good too, the UI and weapon names aren't very intuitive at all when helping you decide if you should buy something, but the fact that you get a full refund when you sell something makes experimenting pretty fun if you're willing to crawl through the menus. I don't know if it was my copy of the game or if it's always like this, but most areas had no music.

The narrative is pretty interesting, I really wasn't expecting them to be so direct about the anti-corporate themes! That coupled with the debt and human plus systems makes for a pretty immersive experience, if not a slightly miserable one. The misery increases tenfold on the last few quests, unfortunately, and not in a cool thematic way. They throw some maps and enemies at you that... kinda assume the game is more fluid and has more potential to be more cinematic than it actually does. The best maps in this game are the large open ones with obstacles to hide behind, not the long hallways and hellish mazes and ABSOLUTELY NOT the final level's vertical moving platform climb and narrow shaft arena. Would have given it a 4 if not for this last 1-2 hours of gameplay. The cutscene has that characteristically "throwing ideas at the lore until fans pick it up" From Software vibe - it was pretty funny looking up what it meant online after finishing the game and seeing someone say "they remade this game 3 times I don't think even they think it's worth figuring out".

Reviewed on May 13, 2023


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