Tried my hardest to enjoy this game on multiple occasions but it's just not going to happen. The visuals and music are all the same style as Middens and Gingiva, but this one simply doesn't click with me.

Making a beat-em-up in RPG Maker is a bad idea both in theory and in practice. Hitboxes are aligned to the center of the sprites and sprites are flat. That combined with the surreal environments makes it hard to even hit your opponent, and the choice to have a glossary in the game's manual instead of making it more accessible doesn't bode well now that battles are in real time. Like Middens it's impossible to tell if you're unprepared for a battle until you're almost dead, and the "just look at the enemy's colors to determine weakness" doesn't work with this art style.

The flow of play is broken further if you stop to look for items with the mouse, which I hear is necessary for the secret ending (don't quote me on that, I didn't get anywhere close to the end). As much as I like the kitty phone's interface, it's painfully slow to navigate. The hit list is confusing enough due to the lack of information, and it's even more of a chore if getting to that screen takes 5+ seconds of menuing.

Really didn't like this one. Abundant style isn't good when it makes the actual gameplay less enjoyable. Maybe I'll pick it up someday and enjoy it and change his review to match, but that certainly isn't anytime soon. At the very least the devs didn't run away with kickstarter backers' money, but that's the most praise I can give.

Also, the creator is still a creep.

Reviewed on Feb 15, 2021


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