A 3/5 game, but the memorable 3/5 rather than the 3/5 you play and then 15 minutes later you forget youowned it.
The combat based around high/low/guardbreaking is cool, but until bosses you can generally jsut getting around by blocking and then mashing on an enemy as long as they aren't a katana one.
The bosses are cool but I dont think any of them use high/low system at all, and they seriously all have way too much health (henry is like a 7-10 minute long fight wtf)
The story has endless charm with fun writing, memorable villain of the week style ranked fighters, and Travis is an awesome protag, but none of it really pushes itself and feels kinda empty, but it's a suda51 game so I guess it's arthouse or somethig.
The overworld is cool, and the minigames/side missions are fun the first time, but once you get into later rankings the grind for money is pretty fucking bad. Pretty sure I hit the kill for 3 minutes assassination like 5-6 times trying to get money for the last katana + rank 1 fee.
Lots of cool and inquie ideas, bogged down by weirdness.


wait, this game is on andoid? what the fuck?

Reviewed on Nov 04, 2020


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