Loved this game as a kid but the level design is really rough and the game is too zoomed in on Jazz for the speed to really work at all. Early levels are fine but the game relies on cheap shots and leaps of faith later on to make the game difficult instead of doing anything interesting. Jazz 2 is a massive improvement in every way. Even the free Holiday Hare episodes have better level design

Really trippy twin stick shooter that felt good to play and aesthetically pleasing. I uploaded some video of it here
https://youtu.be/wqdA3Zhi3Gs

cute Christmas point and click adventure

Not impressed with the cutscenes by Darren Aronofsky. I doubt he has much of a future ahead of him as a director.

Really solid interactive movie. I agree with the comments that there isn't much in choices and branching but I guess it didn't bother me like it usually does in these types of games since I really liked the writing and acting.

This game won the Seumas McNally Grand Prize at the Independent Games Festival in 2002 and it’s easy to see how. Even 20 years later there isn’t really anything like it. The game uses stop motion photography of people to show movement in some of the mini games while some are entirely focused on sound with no art at all. Not every mini game works, navigating a maze based on sound gets tedious the second time you do it, but they’re all very short and the game doesn’t take long to complete so if one isn’t very good, you’ll be onto the next game pretty quickly and there’s a lot of variety so it will have you engaged the whole time.

Two people have gone missing while investigating a serial killer and it’s up to the player to discover what happened in this alternate reality-style game. Players will visit websites both real as well as ones created for the game, while also receiving emails from in-game characters. Reviews of the game as well as my own memories are positive but unfortunately it is impossible to revisit the game because the servers for the emails and websites are no longer available. The game received an expansion in 2005 and a sequel was released in 2006.

This game was groundbreaking when it was released but it’s hard to recommend now. Conceptually the game isn’t a bad idea, you wander around a haunted house and do puzzles, and successfully completing a puzzle means being rewarded with some fun FMV. Unfortunately many of the puzzles you are required to do require lots of trial and error or they’re just not fun to do. Maybe they were the standard at the time but mazes and sliding tile puzzles are exhausting these days. There’s a few gems in there though such as the famous cake puzzle where you need to divide a cake into equal sizes with the same number of pieces. The parts of the game outside the puzzles are charming though. Robert Hirschboeck is a lot of fun to watch in his over the top performance as the evil Stauf and the soundtrack by George “The Fat Man” Sanger remains a classic.

I know this game is kind of a design mess but I still love it. It's just so charming to me

Really solid remake of a Joust-like. I never played any of the previous Glypha games but it's a lot tougher than Joust and the 1-bit artwork is neat

Certainly a flawed game that loses the novelty fairly quickly but at the same time, probably the best game on the Atari 7800.

Very charming short story about a wombat

During the 80s, game developer Infocom created many text adventure games, with Zork being their most famous series of games. Towards the end of the decade, Infocom made some poor business decisions and it also become tougher to make text adventures commercially viable so they were acquired by Activision and eventually closed. However, this didn’t mean the end of the Zork series and there were three commercial Zork games released in the 90s, Return to Zork in 1993, Zork Nemesis in 1996, and Zork: Grand Inquisitor in 1997. At the time Zork Nemesis was a bit of a divisive game, it did well critically and sold well but a few fans were put off by the game’s darker tone, which was a change from the heavily comedic tone of the previous game or two in the series. Some people were also put off by the game being influenced by Myst, a highly popular adventure game at the time. It seems like people have come around since then and appreciate the one-off change in tone, which still has dark humor but isn’t as silly as the games before and after it.

If you’re an adventure game or Zork fan, I think it’s worth playing. I think Zork fans will appreciate the change in tone while still feeling like a Zork game but even if you’ve never played a Zork game, fans of the genre should find it enjoyable. There’s a lot of variety in the environments, the plot is interesting, the acting in the FMV scenes is the right level of camp, it has an incredible soundtrack and for the most part the puzzle feel challenging but fair. If you’ve never played a Zork game before, the game does make references to the world established in previous games and you might get a little more from the game if you’ve played other Zork games, but it’s very standalone and doesn’t rely on playing other games to understand the story..