cheesy and predictable storytelling (40% of the villains are straight up reskins of villains from previous games). I was really hooked the first 5 hours but it all went downhill later as the story progressed because i saw the game for what it was, and by the time i was 15 hours in i just wanted the credits to roll. Absolutely super hard carried by the godly OSTs and the new real time action x shin megami tensei style gameplay approach to battles, which surprisingly work really well together. There’s no character development for the phantom thieves cast throughout the entire game either, it’s just riding the coattails of it’s predecessor taking advantage of the fanbase’s love for P5 cast. The same can be said for the villain cast as they are very vague, because the game tries to tell you there are actually no villains, only broken people with sad pasts and they can turn good after you give them a little beating and talking, all the villains in this game followed this pattern (you do all these build ups just to effortlessly ruin the character you built which is a waste as they would have been more interesting if they had stuck to their ideals even after defeat). The timeline is after the original Persona 5, so you need to play the original game first before you can understand a lot of the references in this game otherwise the game will look like a total mess to you. To summarize, they had a really interesting concept for the plot, but executed it poorly leading to a mediocre story and the reason you won’t die from absolute boredom and is able to tank the mediocre writing is literally because atlus hired the jazz jesus to make the soundtracks for this game, now that combined with the new innovative real time action persona gameplay you’ll be busy banging your head to the soundtracks while watching joker and co shoot people while doing backflips, until it’s serious story related dialogue time and now you want to turn off the game again.

Reviewed on Dec 29, 2022


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