I think everyone has one predatory gacha game they end up getting attached to, and this one was mine. I played it pretty regularly for some 3 years and I'm a little sad to see it shutting down even though I find it difficult to produce a compelling reason as to why I liked it so much.
The "game" itself is mostly grinding, but it gave me something to do during a time where I really needed a distraction as well as something to consistently look forward to. While there was certainly a meta, you could get through most of the content with whatever units you had as a F2P, and the focus on PvE made it a less hostile experience overall. It also wasn't particularly monetized, which I think was a large contributant to its seemingly premature shutdown.
I really like the character designs and the colorful art, the majority of which I believe is created by Naoki Saito. While maybe not award winning, it seems like a lot of effort was put into the writing, the worldbuilding, and all the lengthy event and individual character stories. The roster of some 300+ characters, each of which with their own personalities and detailed backstories, really brought a lot to the game.
Most long-time players could see the writing on the wall, but the EOS announcement was very sudden. It seems like there was a lot more the devs wanted to do with the world they had made, but funding was probably cut because of the game's dwindling revenue. I hope the Dragalia world and characters get some kind of use in the future, but I'd say the chances are pretty slim.
The "game" itself is mostly grinding, but it gave me something to do during a time where I really needed a distraction as well as something to consistently look forward to. While there was certainly a meta, you could get through most of the content with whatever units you had as a F2P, and the focus on PvE made it a less hostile experience overall. It also wasn't particularly monetized, which I think was a large contributant to its seemingly premature shutdown.
I really like the character designs and the colorful art, the majority of which I believe is created by Naoki Saito. While maybe not award winning, it seems like a lot of effort was put into the writing, the worldbuilding, and all the lengthy event and individual character stories. The roster of some 300+ characters, each of which with their own personalities and detailed backstories, really brought a lot to the game.
Most long-time players could see the writing on the wall, but the EOS announcement was very sudden. It seems like there was a lot more the devs wanted to do with the world they had made, but funding was probably cut because of the game's dwindling revenue. I hope the Dragalia world and characters get some kind of use in the future, but I'd say the chances are pretty slim.