I think everyone has one predatory gacha game they end up getting attached to, and this one was mine. I played it pretty regularly for some 3 years and I'm a little sad to see it shutting down even though I find it difficult to produce a compelling reason as to why I liked it so much.
The "game" itself is mostly grinding, but it gave me something to do during a time where I really needed a distraction as well as something to consistently look forward to. While there was certainly a meta, you could get through most of the content with whatever units you had as a F2P, and the focus on PvE made it a less hostile experience overall. It also wasn't particularly monetized, which I think was a large contributant to its seemingly premature shutdown.
I really like the character designs and the colorful art, the majority of which I believe is created by Naoki Saito. While maybe not award winning, it seems like a lot of effort was put into the writing, the worldbuilding, and all the lengthy event and individual character stories. The roster of some 300+ characters, each of which with their own personalities and detailed backstories, really brought a lot to the game.
Most long-time players could see the writing on the wall, but the EOS announcement was very sudden. It seems like there was a lot more the devs wanted to do with the world they had made, but funding was probably cut because of the game's dwindling revenue. I hope the Dragalia world and characters get some kind of use in the future, but I'd say the chances are pretty slim.

Reviewed on Mar 25, 2022


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