Despite my love for it, I don't have much to say about this one in depth.

Feels like stepping back in time to 2016-2017 where every game was obsessed with setpieces, and given the game started development under Platinum it's not unlikely some older DNA bled into this game.
Granted, unlike AAA titles from the 2010s and Platinum's mediocre back catalogue, setpieces are used cleverly in GBFR and they don't ever repeat.
The first turret section is the last, and the one time it reuses the rising lava gimmick setpiece it's as a ludonarrative character capstone to make you go "OH SHIT".

The story is, at its core, the most quintessential JRPG-ass JRPG ever made, which fits given it's a Granblue Fantasy game and its parent title is mostly the same. It's a breath of fresh air in its simplicity, not shooting for the moon but instead the familiar horizon and all of its hits land because of it.
In an era where Naoki Yoshida and other big JRPG franchises are ashamed of sincerity and keep making edgy ~subversive~ bullshit, it's doubly nice to see something sincere without being an obvious 'tribute game' like the other side of the Modern JRPG Coin.
If you've ever seen a Shonen Jump movie you'll be familiar with GBFR's format: It's not an adaptation of Granblue's story, it's an original work sandwiched between existing arcs with a cast of fan favourites and wholly new supporting cast. Arguably it works better for games than movies, for while the One Piece movie villains are boring as hell I think Lilith might be in my top 5 Granblue characters alongside Vira, Apollonia, Shalem and Belial. Yes, I'm gay, what made it obvious.
There isn't much to spoil because it's so straightforward, and while I think simply calling it "good" defeats the purpose of even having a backloggd, it is. The emotional beats land, it doesn't waste any time, it managed to turn FF1's "go kill these primals" plot into an excellent GBF title, Narmaya is there. Perfect all around.

Gameplay is the star of the show though and wow. It's like a mirror into a world where Platinum Games regularly make titles that aren't garbage.
Their influence is clear, aye, but with GBFR having 19 characters it's opted to sprinkle mechanics onto each of them to keep it fresh.
You're baited into assuming this is yet another piece of licensed Platinum slop by Djeeta/Gran's boring Dynasty Warriors-esque combo mechanic only to stumble into Narmaya's infinite stance combos, dodge cancellable iai draw attacks, and butterfly stacking mechanic.
Or Siegfried, who plays like Hi Fi Rush and actually made me better at that game due to having a rigid but reliable timing mechanic that can actually be dodge offset.
Or Secret Character, who has a devil trigger.
Or Lancelot, whose attacks are centered around mashing and also gave me a minor RSI which still hurts a few days later.

Trash mob fights are almost always you and your party trouncing them while dodging ranged attacks. Fine enough, but the boss battles are the star of the show and their focus in the postgame is why you'll see other reference Monster Hunter. There's an excellent blend of mechanics and spectacle on display here that, again, puts other character action games to shame.
If you've ever played FFXIV you'll likely be right at home dodging AoEs and yelling at your party for something that so very easily could've been negated. God, I hate Siegfried mains who refuse to use his hyper armor.
They're all very lovely to look at, and towards the end of the story the spectacle starts approaching levels heretofore unseen in the character action genre besides Bayonetta (the one good Platinum duology). The final boss was just... Mwah.

On the presentation side, Cygames have long since been the kings of gacha presentation and with GBFR they're expanding that to the action RPG genre. Everything about this game is beautiful. Areas, outfits, characters, Narmaya's narmaya's, music, you name it.
The music deserves special attention though. Tsutomu Narita is one of the greatest game composers of our time and he's applying his decade of composing for GBF mobile to this game. The returning compositions are gorgeous yes, but the new ones for the original fights are jaw dropping and the final boss theme had me pause the game just to let it wash over me. It is some divine work, I hope they keep Zero (a 13 minute prog metal song) when Lucillius debuts in the next update.

Post-game is an amazing encapsulation of the browser game and I'm frankly astounded they managed to keep the experience intact but without the gacha/live service stuff. You grind to build up weapons, buff grids and other stuff ad nauseaum while tackling harder and harder fights that you meet with stronger and stronger characters.
Characters tend to really come into their niche here; you can get by with flailing before post-game, but if you're a Zeta main and you can't land your timed hits you gotta go play Percival or something. Buffs go from being useful accruements to utter gamechangers and I swear to fucking god if I run into another Cagliostro who's afraid of Phantasmagoria I'm gonna flip.
In short: The Monster Hunter comparisons are valid.

All in all... Psh, I really do wish I had more to say. I had the time of my life playing this game, man. I haven't loved a JRPG this much since Yakuza 7, and it's a nice reminder of what the genre can be like when it's not helmed by Naoki Yoshida's eternal shame at having made JRPGs in the past or endless nostalgia bait.

I wish Lilith was real. Happy that Maggie Robertson got to voice act in a game that wasn't terrible.

Reviewed on Feb 13, 2024


1 Comment


3 months ago

You know this one is good when I didn't reference Honkai.