There are some parts of this game that I really like, like the whole Breach mechanic and its Mesopotamian aesthetic, but the combat is pretty clunky and the developer decided to make basically every boss fight optional in the name of accessibility, and the only required bosses are basically unlosable. I'm someone who really values good boss fights in a game, so having the only ones here basically just be stronger normal enemies that drop 1-2 skill points when you beat them instead of unique encounters that serve as a barrier to getting a new upgrade kind of sucked. I'd still recommend it, but there are definitely better metroidvanias out there.

Reviewed on Nov 20, 2022


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