I'm sure the game was fine on the other consoles but it was just borderline unplayable at times on the Wii with the motion controls.

The books/movies beyond Goblet also I feel like were just not easily as adaptable into a video game? The movies from Phoenix and onwards felt a lot more coherent to the central story and development of characters, whereas Stone, Chamber, Prisoner, and Goblet were a lot more fun, creative, and whimsical (not that that makes them superior, even though I do think they're superior) and put a lot of emphasis into the otherworldliness of the wizarding world. Translating that more serious story/character centric style into an adventure game is trickier, I think.

Sorry this turned into a HP analysis.

Reviewed on Oct 20, 2021


1 Comment


2 years ago

I played this and the following HP games recently after wanting to do so since they came out and was thinking this very same thing. The second half of the saga just doesn't translate that well into video games if you wanna be faithful to the movies, and the developers in the extras here literally said they wanted to do that. Too bad, it could have been better and more fun if it tried to be its own version of the story.