FKA Venator5507
he/him
Musician, teacher, and gamer obviously. Love 2000s FPS, Tony Hawk nostalgia, Soulsborne, and lots of other stuff.
"The Genghis Khan of gaming and the Brendan Fraser of game criticism"
5/5 - Legendary.
4.5/5 - Excellent.
4/5 - Great.
3.5/5 - Very good.
3/5 - Good.
2.5/5 - Decent.
2/5 - Poor.
1.5/5 - Bad.
1/5 - Horrible.
0.5/5 - Incorrigible.
I try to be pretty formal with my reviews but a lot of them will have personal experiences I've had with these games. I encourage everyone to do the same.
If I randomly followed you then I've probably seen and agreed with your opinion on several occasions.
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There is this sense of freedom that the game dangles over you like a carrot, and there is a much better hypothetical version of this game where there's more freedom and ingenuity that comes with approaching missions. A lot of mechanics that hint at this really upset me, like the waveform bar that shows the noise you're making. Ultimately useless, but in the first couple hours of the game I was waiting to see how the game would use it in a cool way.
Overall it's probably in the better half of quick Unity asset games I've played, but it could've been a lot better if it was half its length.