Those were some intense 5 hours.

What can I say? I'm a sucker for Max Payne-like games. If done right of course. This game isn't done right. And I wished it was.

It starts vey good. The level is big and adds a lot of dynamism to it's design. Teaching the basics as any game should. But then it devolves into a shooting gallery in the Third Chapter (Restaurant).

Enemies start appearing from spawn points, doors to be exact. Like, for a really, really long time. I counted, and some last for about 5 minutes or so on the same room. After some time fighting enemies, one of the many doors unlocks for you to go, but you have to hurry, because infinite enemies will appear to shoot you, unless you cross that door. It was dreadful the first time I realised this. They will keep spawning infinitely so there is no reason to stay there.

Tequilla is very jank to control. Pretty much like Max Payne 3, you can only dive through levels. Not jump exactly like in Max Payne 1 and 2. But the camera is so close to him in this chaotic shooting game it almost gave me motion sickness. And everything is so fast, bullets flying everywhere, enemies spawning. It's a nightmare.

Tequilla can perform some cool moves like a Wall Jump to a Dive, which is cool but it's not optimal. For the most part those are contextual actions. There are some more, like sliding through rails, vey cool and fun to use. You can cover too, a cover system from the era...it works better than expected.

Bomb Gauge is basically a power meter. There, you can perform 4 special commands such as giving you health, a Precision Aim Bullet, a Rage Mode and the Tornado Spin, which is basically a cutscene that kills all enemies on screen.
Those are very useful in combat, some are even broken against bosses.

Let's talk about the bosses. They suck. They are more powerful enemies with a healthbar and a shit ton of life. They have some special qualities to them too, but for the most part are normal enemies with more life and more complex patterns, adapted to the current arena you're fighting in.
I was fighting a boss that threw granades, very hard. Remember I talked about enemies infinitely spawning from doors? I accidently enter one of those doors the second an enemy opened it. I got trapped in a empty room that clearly wasn't meant to be seen. The boss was at the front of the door, keeping throwing granades to it, but it was locked so the granades kept exploding on him everytime. I ended up winning by accident, hooray. It was very hard and just plain bad so never even tried to beat him properly.

The levels were a bit dull. For the most part straight hallways with obvious open ended areas with structures for you to cover. The last levels are filled with med bags that stick out of the level aesthetic, very close to each other too. Those fully heal you once you touch it. That saved my entire playthough.

Don't play this game please, or at least just get through the first two levels and quit. It doesn't get any better than that. It gets worse and worse the more you go.

Reviewed on Jul 10, 2023


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